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  1. #11
    Farcryisdead's Avatar
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    So the pc advantage over consoles in terms of grid limit is now gone?
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  2. #12
    Yes but the limit is huge, and wont really affect 99% of the maps, especially is generic assets are utilized to full effect.
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  3. #13
    Farcryisdead's Avatar
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    Lol im glad i stayed on console, right decision
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  4. #14
    Personal preference...
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  5. #15
    Akilyoung that’s great man!

    Is the map size the same? 512x512? Or can it be changed now?
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  6. #16
    Yes, thats the same. However, the ocean, like before extends into the destance.
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  7. #17
    Farcryisdead's Avatar
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    Lol now i dont have hear "come over to pc" this has made my day
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  8. #18
    Originally Posted by akilyoung Go to original post
    Yes, thats the same. However, the ocean, like before extends into the destance.
    That’s amazing. When the mention “3D skyboxes” what did they mean exactly?

    Also, they mentioned “ambient effects” to what extent do they work? Are there a lot?
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  9. #19
    Fallen-Champ's Avatar Senior Member
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    Ok so I tried the PS4 version of the Arcade Editor the thing I wanted to check was the camera because it was IMO a mess and broken on FC4 reference pivot points and auto scroll.

    So happy to say that the camera worked perfectly I had no issues at all, also it allowed the option to change pivot points on some of the items I chose, auto scroll on / off worked as it should and I found something else which I liked on the console version which was Edit By Coordinates, on Far Cry 4 Console we could only edit one item at a time using coordinates, you can now highlight multiple items and edit them via coordinates so this allows for much more accurate building - so glad they added that in on the console.

    My time on the console editor was brief I was happy with the time I had on it and it ticked some of the boxes I hoped it would.
    I didn't see a SNAP feature (which is on PC) but am not saying there isn't one plus nothing was final so could have even been an earlier build I used - The camera was the main thing I wanted to check.
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  10. #20
    The new water system is awesome, and different. There are quite a few ocean colors to pick, and they have adjustable wave heights ranging from calm to raging.

    And the lake grid is GONE. Now you have a suite of lakes, all very different looking, and they are basically an asset. You place them, and can adjust the size in object preferences.

    Everything from a small puddle, to a giant almost map size lake, and they can overlap. You can place as many as you want, in various looks.
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