That’s amazing. When the mention “3D skyboxes” what did they mean exactly?Originally Posted by akilyoung Go to original post
Also, they mentioned “ambient effects” to what extent do they work? Are there a lot?
Ok so I tried the PS4 version of the Arcade Editor the thing I wanted to check was the camera because it was IMO a mess and broken on FC4 reference pivot points and auto scroll.
So happy to say that the camera worked perfectly I had no issues at all, also it allowed the option to change pivot points on some of the items I chose, auto scroll on / off worked as it should and I found something else which I liked on the console version which was Edit By Coordinates, on Far Cry 4 Console we could only edit one item at a time using coordinates, you can now highlight multiple items and edit them via coordinates so this allows for much more accurate building - so glad they added that in on the console.
My time on the console editor was brief I was happy with the time I had on it and it ticked some of the boxes I hoped it would.
I didn't see a SNAP feature (which is on PC) but am not saying there isn't one plus nothing was final so could have even been an earlier build I used - The camera was the main thing I wanted to check.
The new water system is awesome, and different. There are quite a few ocean colors to pick, and they have adjustable wave heights ranging from calm to raging.
And the lake grid is GONE. Now you have a suite of lakes, all very different looking, and they are basically an asset. You place them, and can adjust the size in object preferences.
Everything from a small puddle, to a giant almost map size lake, and they can overlap. You can place as many as you want, in various looks.