Originally Posted by
forgotten_f
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Although, I love seeing Conqueror actually being played, I do find some of his kit to be overpowered (Overpowered meaning there is no counter).
First off, his All Guard that leads into an Unblockable Heavy; I don't believe it is fair that he can do this immediately at any time. -- I persoanlly think that Conqueror should realize that the parry mechanic is in the game and have a shot delay on the Unblockabe Heavy. - For example; A character throws a Light at him, he doesn't need to parry. Just All Guard into the move. - Would,'t it be better for him to be forced to parry, and when he does his All Guard, there will be around a (give or take) 400ms delay in which he can perform the Unblockable. - This will make him either predict and read his opponent before Light are thrown, or simply react to Heavies.
I basically have to predict the attack to use the all guard as is now. Im sorry but do you have experience with it? Because it surely is not thrown out when you see an attack, at least not all the time. The majority is simply done from predicting not reacting. That is also his only real unblockable. Yes of course the charge move. But who falls for that now? As soon as I start swinging it people back up. At least before it charged into an unblockable I could us it to keep the distance I want. Now people back up twice the distance as before. That all guard move is not even an issue.
Secondly, his Zone is literally unpunishable right now. He has an All Guard, when his shield is evidently not in front of him. Why? I think the All Guard should be removed during his zone to enable opponents to play offensively whenever he throws the Zone at incorrect times.
It's evident that Conqueror is extremely strong right now; I enjoy him being able to be viable, but when this stuff is unpunishable, it takes the thrill of fighting him completely away.