Don't get me wrong, the executions in For Honor are insanely badass, violent, and funny. I especially like the executions that put humor into the kills, such as Kensei's Lose Something? Executions also tend to reflect the character's personality and background, too. Especially the Centurion's Pollice Verso and Glorious Execution. Nothing is better than chopping off your enemy's head, or his arm. But why not interactive executions?

Interactive executions, in my opinion, should be purely cosmetic and aesthetic. Here's an example. Peacekeeper is evidently fond of her little swords and enjoys violent executions. A good interactive execution for her would be like this: PK would slice at the enemy's knees to bring them down to her level, then repeatedly stab them in their chest. The number of stabs is determined by the player's number of mouse clicks. At most 5 stabs, but at least 1 stab. This reflects her Stab ability. So if the player is in a rush for an execution, they would only stab once then resume their game. But, if the player was having a difficult time fighting their enemy and wanted to savor the execution, they would stab multiple times maybe.

Another example could be for the Shaman. Her execution: she tackles an enemy and bites at their neck. If the player chooses to click more, Shaman bites off the enemy's head entirely. For Warden, the player could drag their enemy along the ground by the end of Warden's pike. The more the player either clicks or uses the movement keys, the farther Warden drags them.

The most expensive executions cost around 5,000 Steel. So, these executions, obviously more interesting in concept, would cost more. Maybe, 7,000 Steel? I do not agree with the income of Steel at the moment; how low income is compared to prices. But, these interactive executions would be more costly than normal executions.

I hope this post finds it's way to developers and eventually into the game. Feedback is appreciated along with execution ideas. Thanks.