🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    What needs to be done to Feats

    I would just like to voice my thoughts/ideas for what I would like to happen to feats:

    My suggestions, nothing more.

    Changes:
    1: No feat is a one hit kill.
    2: All feats are passive. (Maybe even lower it to 3 feats at a time)
    3: Each hero has a special feat specific to them, and each class has a feat specific to it.

    Why:
    1: One hit kills simply defeat the point of the games combat system. In 4v4 they give the leading team the ability to steamroll and gain an even bigger advantage without using the combat system.
    2: 2 and 3 would actually play into each other. Passive feats would give your character slight buffs much as they do now, without breaking the rules of combat.
    3: Hero specific and class specific feats;
    for example, the shinobi's health regen on hit, Aramusha's rocksteady feat (which admittedly would make more sense on Shigoki alone), stealth for PK. Each character specific feat would be the final tier to unlock durring a game, and would improve what your character is about to a small degree (Kensei's unlockable feat is not passive, and is stupid good, just an example of feats that would be removed, as well as the LB's bombs). Class perks would unlock second, giving tanks (for example, I'm making this up as I go along)
    a very small damage mitigation on the first hit when they receive damge and it would have a long cool down to keep players from abusing it. Assassins might get damage resistance to bleed, or a small damage boost on dodge attacks like the Orochi has. Vangaurd could unlock a feat that buffs teammates with increased stamina regen when in proximity, a one time boost (per the vanguards life) with a short duration (honestly not sure what would classify vanguard class, but this would encourage teams to work close to their vanguard). As far as hybrid go... **** if I know, that's a mixed bag by nature and hard to classify. The first feat would be changeable like they are now, but each option is on the same strength of usefulness across the board, and are more neutral in play style. Examples Iron lungs, revive speed, attacks fill revenge, health and stamina gain on hero kill, zone capture speed, which ever works best for your play style and game mode. But the basic idea is: if you are good with your character, unlocking feats should now play to your characters strengths a bit more.

    Now that a basic concept is laid out I'm curious what people think.
    Share this post

  2. #2
    Sure nerf the feats too so the only way to stop deathball gank squads is gone too!
    Deathball may Cry
    Share this post

  3. #3
    Originally Posted by Koncrissant Go to original post
    Sure nerf the feats too so the only way to stop deathball gank squads is gone too!
    Deathball may Cry
    True to a point. The primary reason for these changes would be to remove, bombs, bows, catapults, anything that can be spammed or can take out multiple people at once. Even if I lose very badly in a 1v3, I would rather that then the most immposibly accurate catapult landing on my head that I couldn't do anything about. I also want the classes as well as each individual character to have a more specific play style, as it is now, the combat is considered by many to be very fast (full of light spam characters), as well as full of unblockables.

    As far as "ganksquads" that's up to bungie to fix dominion so its about the capture points and not running around killing. That's poor design, especially with the way the game currently is.
    Share this post