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  1. #31
    ooRAZOR2018oo's Avatar Junior Member
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    Originally Posted by Sknipester Go to original post

    Will we be able to put an infinite timer limit on maps for "escape" type maps? It almost sounds like the game types they are talking about will require a timer... Also because of the map voting and all. When I make maps I exclusively like making and playing these escape type maps. Almost all aren't intended to be finished in 15 mins or let alone even an hour or two.

    Don't get me wrong I do enjoy some deathmatch once and a while but I love playing/making escape maps.
    2 player co-op will most likely allow the story driven modes to have unlimited time (same as FC4), hopefully it's possible on regular DM or TDM since these maps are a lot more fun having a group in there working together.
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  2. #32
    Will Ubisoft be doing a stream showing a demo of the map editor?
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  3. #33
    Originally Posted by ooRAZOR2018oo Go to original post
    2 player co-op will most likely allow the story driven modes to have unlimited time (same as FC4), hopefully it's possible on regular DM or TDM since these maps are a lot more fun having a group in there working together.
    12 people would be much much better. I honestly would not make an escape map for 2 people.
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  4. #34
    Everything sounds great but 6vs6??? What a bummer??
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  5. #35

    Far cry 5 arcade

    I'm grateful for everything they have added. Honestly if they just came out with a far cry map editor game only I would buy without hesitation. My only question is. Can I create a PvP map, play it offline with bots that respawn? Not just enemy waves but actual enemies and AI team members. Much like gears, and COD have done.(MAPS BY BULLMESS, FC2 FC3 FC4 XBOX PLATFORM) I can't wait for the 27th to get here. Great Job ubi soft.
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  6. #36
    This all sounds great and I'll be definitely putting time into this editor. Seems like everything people were crying out for in FC3 and more.
    What would really raise the bar (and Uni obviously want to update, evolve and give longevity to the arcade aspect) would be some basic logic Lbp style... movers, rotators, basic circuits such as timers, gates,destroyers, emmiters and trigger areas ect. Maybe even cameras and spline tools for people to make cut scenes. I'm envisioning levels with destructible dams flooding lower parts triggered mid match. Rock falls, eathquakes and alien vs predator style temples with changing geometry, moving/spinning platforms.
    I'm sure they have all the tools already in the engine and already make some available such as Ai trigger zones, just need to add a simple player ui and people will end up making the most amazing stuff with it, which they will anyway, but adding this will rival Media molecules upcoming Dreams.
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  7. #37
    Steve64b's Avatar Senior Member
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    Originally Posted by Laidbackcat_ Go to original post
    (...)
    Hear, hear! That would be awesome, actually able to create an elevator with movers! And the rest too of course!
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  8. #38
    Ix Johnnien xI's Avatar Senior Member
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  9. #39
    xxFratosxx's Avatar Senior Member
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    You must be kidding. RB6 5v5 and GRW 4v4. 6v6 is good and lucky to have
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  10. #40
    6 on 6 on custom maps is still dope.
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