2 player co-op will most likely allow the story driven modes to have unlimited time (same as FC4), hopefully it's possible on regular DM or TDM since these maps are a lot more fun having a group in there working together.Originally Posted by Sknipester Go to original post
12 people would be much much better. I honestly would not make an escape map for 2 people.Originally Posted by ooRAZOR2018oo Go to original post
I'm grateful for everything they have added. Honestly if they just came out with a far cry map editor game only I would buy without hesitation. My only question is. Can I create a PvP map, play it offline with bots that respawn? Not just enemy waves but actual enemies and AI team members. Much like gears, and COD have done.(MAPS BY BULLMESS, FC2 FC3 FC4 XBOX PLATFORM) I can't wait for the 27th to get here. Great Job ubi soft.
This all sounds great and I'll be definitely putting time into this editor. Seems like everything people were crying out for in FC3 and more.
What would really raise the bar (and Uni obviously want to update, evolve and give longevity to the arcade aspect) would be some basic logic Lbp style... movers, rotators, basic circuits such as timers, gates,destroyers, emmiters and trigger areas ect. Maybe even cameras and spline tools for people to make cut scenes. I'm envisioning levels with destructible dams flooding lower parts triggered mid match. Rock falls, eathquakes and alien vs predator style temples with changing geometry, moving/spinning platforms.
I'm sure they have all the tools already in the engine and already make some available such as Ai trigger zones, just need to add a simple player ui and people will end up making the most amazing stuff with it, which they will anyway, but adding this will rival Media molecules upcoming Dreams.
Hear, hear! That would be awesome, actually able to create an elevator with movers! And the rest too of course!Originally Posted by Laidbackcat_ Go to original post![]()