🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1
    UbiDomZ's Avatar Community Manager
    Join Date
    Aug 2017
    Posts
    555

    Far Cry 5: Map Editor Introduction



    Hello Map Editors!


    A couple of months ago, we invited a small group of dedicated map creators to take part in a closed technical test of Far Cry 5’s Map Editor. This group comprised veterans of the scene who have been entertaining thousands of players with their amazing maps since the Far Cry 2 map editor.


    These creators are very enthusiastic about the Far Cry 5 Map Creator, and we are all tremendously excited for the rest of the community to explore the new features!


    We asked our participants to name their favorite new additions to the Map Editor. We would like to share their answers with you:


    So. Many. Assets.


    - More than 9,000 assets to pick from, available day one. For the first time, this will include assets from Far Cry 5, but also many from other Ubisoft games: Far Cry 4, Far Cry Primal, Assassin’s Creed Black Flag, Assassin’s Creed Unity, and Watch Dogs!


    - These assets from other games include objects, structures, but also vegetation types, rocks, caves, decals etc.


    - And from Far Cry 5, the full roster of weapons, vehicles, animals and enemies!


    - Many assets from the upcoming Far Cry 5 DLCs will be added to the Arcade Editor: the fun will keep on coming!





    Multiplayer!


    - Create maps for our Multiplayer game modes: Deathmatch and Team Deathmatch!


    - Place weapon pickups and vehicles strategically, to create the best experience for the 12 players who’ll fight in your map!





    Loadouts For Your Players


    - Personalize loadouts for players in your map: pick their weapons, attachments, ammo types, gear, and throwables.


    - You can even create asymmetrical loadouts for each team in Team Deathmatch!


    New Types Of Assets


    - Place omnilights and spotlights in your map, and control multiple parameters: color, intensity, flickering frequency, and more!


    - Use electrical sparks, fires, smokes, and many more visual effects to add more details to your map.


    - Place water volumes, resize them to your liking, and change their appearance!


    - Add ‘Generic shapes’ to your map, apply over 100 different textures on them, and use geometry to give free rein to your imagination!


    Environment Parameters


    - Control the Day / Night cycle: change the time of day, sun and moon position, global map luminosity, etc. You can even resize the moon!


    - Play with the new weather presets: change the sky color, type of clouds, wind force, etc.


    - Use fog in your map: change its height, opacity, color, etc.


    - Place a 3D backdrop in your map to create realistic surroundings.


    - Apply a post-FX color filter to your map: Black and white, Hallucination, Jungle, and many more.





    AI


    - Use various AI appearances to give a different flavor to your map.


    - Place ‘Control zones’ to force an AI (NPC or animal) to stick to that specific area.


    - Pick among the diverse FC5 bestiary to place wildlife in your map, and create chaos by adding a Yeti!





    Game Modes


    - Create maps in 4 different Solo & Co-op game modes: Assault, Outpost, Journey, and our new game mode Bounty Hunt: track and kill the target(s) before reaching an extraction zone.


    Audio


    - Add an ambient sound to your map: from a creepy forest to a quiet jungle, or the depths of a dungeon, and many more!


    - Add music to your map, with themes from the Far Cry franchise, but also from Assassin’s Creed Black Flag and Assassin’s Creed Unity!


    Modifiers


    - Use a variety of modifiers to give a different feel to your map: no fall damage, low gravity, friendly fire, add a timer, etc.


    Overall Upgrades


    - Terrain textures tiling is improved: cliffs have never been easier to create!


    - Ziplines entry and exit points can now be placed freely in your map.


    - Select the appearance of the ocean, and the strength of its waves.


    - Add a respawn timer to weapon and ammo pickups placed in your map.


    - Use climbable, destructible and explosive objects to your advantage when creating a map.


    Your Map In The Arcade


    - When players acquire weapon skins or clothes in the shop, those will be carried over when playing in the Arcade maps. Equip a great outfit to make a big impression on your opponents, or impress your co-op partner!


    - There are 2 types of lobbies allowing you to play multiplayer maps:


    Public: After each round, 3 players are randomly selected to pick a map. All players in the lobby then vote among those 3 maps (there’s also a pick from the Arcade, and the replay option). When it's your turn to pick, you can choose a featured map, a map you’ve favorited, or one you’ve published to showcase your talent!


    Private: The same process as for a public lobby is followed, but only people who know the password will be able to join this lobby. Those can be used in conjunction with parties to easily create multiplayer matches between friends and play only the map you want!

    When you publish a map multiple times, it’ll automatically replace the previous version. You can see which version a map is at by checking its details in the Arcade. And as a source of inspiration, you can check out all the official Ubisoft maps we’ll be releasing with the game!


    Discover more features of the Far Cry 5 Map Editor on March 27th. We can’t wait to see your creations and play your maps on Arcade!
     9 people found this helpful
    Share this post

  2. #2
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    I'd pay £50 for the map editor alone...

    I created some amazing maps on FC4.

    So excited for this.

    I want to create a horror map, flickering lights smoke the lot -- hopefully you will be able to. Use the Zombies on the ME.

    Would like to make a WWII map as well.
    Be good if they could bring out some WWII assets....



    So much potential! THANK YOU UBISOFT...
    Share this post

  3. #3
    Well there you go guys, what you've been waiting for! Now... no b!tching please....
     1 people found this helpful
    Share this post

  4. #4
    DrShakez's Avatar Member
    Join Date
    Oct 2012
    Location
    California
    Posts
    312
    Some really great info here. I'm really excited to get my hands on this.
    Share this post

  5. #5
    All this is wasted effort. They blew the pvp lobby system yet again
     1 people found this helpful
    Share this post

  6. #6
    Thanks for all the information and transparency this time around Ubisoft!! It is much appreciated!

    The Lobby system isn't ideal, but it isn't all bad. They probably choose it to ensure that rooms remain full and that every-player has a chance to promote their maps within the system. The weekly developer held events are most likely offered to give mappers that spend 50+ hours on a map a chance to promote and play their maps.

    I am sure the developers evaluated the pros and cons of this lobby system (and FC2's system), and determined that this is the best solution to keep everyone happy. For people like you or me that really put time and care into our maps there is the weekly events. My FC4 maps were deeply flawed, but Ubisoft still took time to promote them through lets plays and on these forums.
     3 people found this helpful
    Share this post

  7. #7
    Originally Posted by Manlius10A Go to original post
    Thanks for all the information and transparency this time around Ubisoft!! It is much appreciated!

    The Lobby system isn't ideal, but it isn't all bad. They probably choose it to ensure that rooms remain full and that every-player has a chance to promote their maps within the system. The weekly developer held events are most likely offered to give mappers that spend 50+ hours on a map a chance to promote and play their maps.

    I am sure the developers evaluated the pros and cons of this lobby system (and FC2's system), and determined that this is the best solution to keep everyone happy. For people like you or me that really put time and care into our maps there is the weekly events. My FC4 maps were deeply flawed, but Ubisoft still took time to promote them through lets plays and on these forums.
    You hit the nail on the head Manlius
    Share this post

  8. #8
    Farcryisdead's Avatar
    Join Date
    Apr 2012
    Location
    DapperHayden is a LIAR AND CANT BE TRUSTED
    Posts
    2,409
    Plenty of great options. im looking forward to 27th
    Share this post

  9. #9
    Farcryisdead's Avatar
    Join Date
    Apr 2012
    Location
    DapperHayden is a LIAR AND CANT BE TRUSTED
    Posts
    2,409
    My xbox club members are smiling with all this news, and that puts a smile on my face
     3 people found this helpful
    Share this post

  10. #10
    Lots of great info finally dropping concerning the editor and personally it’s looking really good to me. Looks like Ubisoft are really getting behind the Editor this go around. Looks like we’re in for a treat.
    Share this post

Page 1 of 8 123 ... Last ►►