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Member
Mind control and other card issues
Just wanted to briefly discuss cards with which I have issues. Two of these I use, and the other I don't use.
Mind Control: Been having an issue with using this on clustered units. I have a very good recent example where I was playing against somebody who had put out Grand Wizard Cartman, along with 2 assassins and a fighter. I could see they were about to bust my lines and mass on my NK, so my plan was to mind control Cartman and let him and the other units cancel each other and bring me back into the game. The problem was that no matter where I moved my finger, I could not get the circle to highlight Cartman but only all the other 3 units. By the time I could highlight Cartman the others had moved out of the large mind control circle, and were all on my NK, so too late. I would say we either need more precision for selecting which unit to control, or if it's to stay 'random' then we shouldn't be limited to only our half of the arena. You shouldn't be able to counter this card simply by clustering your units. My other gripe is a smaller one, which is using abilities of opponent players. Sometimes you end out using these on yourself due to mind control ending. It would be nice if we could have a small countdown timer above the character being controlled?
Cyborg Kenny: Another one I use, but opposite to mind control I feel this is over-powered due to limited ability to counter it. For example I have 2 cards i use in my deck that can counter this card well - mind control and rats. However I find when an opponent deploys this card, and I do not have those cards in my hand, he will decimate my army very quickly. I've even had this happen to me when I've had almost full energy, and I've spammed 3 other cards out just to try and bring one of the counters into my hand, but still haven't been able to bring those cards around so have to just accept being helpless.
Medusa Bebe: With this one my complaint is pretty simply. So she turns enemies into snakes, rather than killing them, and those snakes poison other opponents. All this is fine. What I don't agree with is the fact she also cancels out all death wishes, making her a hard counter against all units with a death wish which in my opinion is way too many cards for a single unit to be able to hard counter.
Anybody have any thoughts on the above?
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Member
counters to cyborg kenny - rats, mind control, poison, pigeons, lightning bolt. All equal or cheaper trades. Heck, you can use an assassin and then another assassin to kill that mind controlled assassin and it would still equal 4.
My problem with mind control is not getting the war cry of dwarf king clyde or people walking the opposite direction of the tower they should headed towards. It's still broken.