Hyper armor have a real nosense, but is more nosense when applied on dodge... the hero dodge, why put hyper armor?
Why cloth wearing class (berserker) have hyper armor in a most of his attack? O_O
Why kensei, shugoki have hyper armor... sorry but for me is a very nosense programming exuse for save certain classes.
Have you Ever Tried to Deflect a beRserker with an orochi ?
yes while performing that Heavy deflect, Zerker deals ton of damage because of his hypercombos.
They are unbreakable. That leaves one question. Is parry the only Option to counter a berserker ?
Yes. If you can React to his Lighnting fast attacks. xD
once you get hit. you get ministun. second attack let alone "blocking" Parry is impossible.
this game going to be broken, they have to understand how change the spam fact of this game. They need to rework game mechanic not only heroes...Originally Posted by Baturai Go to original post
Explain me why a class with 2 moves kill have hyper armor and this is for you is balanced. Is like i have to kill you in anycase. Please be more logic, i dont want a forced realism i want some logic for balance the game. A light class with hyper armor and a heavyclass without is a bit idiot and nosense. Try... just try to be more intelligent and less idiot thanks.Originally Posted by Vakris_One Go to original post
Soooo....kinda like the logic that PK with a dagger and Shinobi with two sickles logically wouldn't stand a chance against LB? Shinobi would hardly scratch his armour, let alone pierce it. Maybe take your own advice before insulting someone.Warlord and Shugo both have hyper armour attacks, and Shugo has it constantly before been hit. 2 of the 3 heavy classes have hyper armor, as well as the heavy hybrids. If Ubi decide to add heavies as the DLC heroes, I dont doubt they'll have hyper armor. So have a chill pill.Originally Posted by Tecknoterrorist Go to original post
definition of class
Assassin ; a class who have a heavy damage but very less defence and less HP (for balance the damage), his strenght is in agility not in armor, assassin is an assassin when they kill with backstab or opportunity position... if you put hyper armor, hight HP, high damage and agility is not anymore an assassin.... Assassins must be played with opportunity strike and backstabbing. is NOT good in frontal attack...
Heavy: a class who have a heavy armor but less mobility, his strenght is in HP and armor... is slow in movement but defended by armor... have a decent damage and slow speed (for balance the defence)... BEST for frontal attack.
this is way for make balance the game, keep the class definition. If you so good players want an assassin god this game NEVER reach balance...
this is not realism, this is gameplay logic. if you like trollololo fantasy game because you want win easy using superspeeddefendedassassinheavydamageclass is so far from balancing the game
the assassins classes have to be very hard to play... you have to be a very good player for win with assassins class and not because is a trololol class, i think is hard for you understand the meaning of balancing and class definition.
Assassins in this game are the most played classes. not because is cool or hard to use, but because they are soooooo easy to play, why i have to play an heavy class when with berserker i can have both, an armored highspeed beast kill machine. Just put on your head some question about it.
Any class must have pros and cons, but you guys want only pros in any class and this is dont good for balance the game.
this is not realism this is logic.
if you want a game without logic, so i want an naked guy with gatlingun and he can oneshot all enemies in for honor.. no need logic no?