Honesty time, why is catapult in the game?
Is it to reward already ahead players with a mass-genocide ultimate--which they can sometimes use twice per round?
I think we can all agree it is rather frustrating to mix a game of timing, precision, experience, and reflexes with a nuclear holocaust of an ability like Catapult.
Fireflask denies an area, with good initial damage, great. Arrow storm takes time to get there but can be just as lethal as Catapult.
So why is Catapult in the game? The only reason I can think of is to instantly demolish the enemy team, sounds great, just not in this game.
Honestly, either decrease its dmg to non-instakill, give more time for it to land, or decrease the radius. Unless there is a map completely underground, there is no argument to support the claim that Catapult is in an agreeable spot in this game.
1 people found this helpful