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  1. #11
    Originally Posted by swiss_soldier_1 Go to original post
    Revenge must say, how you want to last more than 5 seconds against all the unblockable spam there is right now?

    I agree for a penanlty for friendly kills, but i'd say at least 3.
    Honestly,I do not think there should be revenge, gear stats, feats or boosts, I think they add to snowballing in the case of the unlocks and boosts, cause a disparity between players in terms of stats and make up for bad gameplay (that of your team if you are 1v4 in elimination or yourself if you are choosing to 1vx in an objective based game) in the case of revenge.I also think that a 75-100% friendly fire damage and consequences for team killing will lessen the problem some or at the least make it so that if youdo lose, it came to a team actually working well asateam.

    My main objection to it is I do not believe that a individual power up belongs in a team based game where both teams start with equal resources. If that did mean that some of the unblockables need reining in as part of that then I would rather they go that route
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  2. #12
    Originally Posted by CandleInTheDark Go to original post
    Honestly,I do not think there should be revenge, gear stats, feats or boosts, I think they add to snowballing in the case of the unlocks and boosts, cause a disparity between players in terms of stats and make up for bad gameplay (that of your team if you are 1v4 in elimination or yourself if you are choosing to 1vx in an objective based game) in the case of revenge.I also think that a 75-100% friendly fire damage and consequences for team killing will lessen the problem some or at the least make it so that if youdo lose, it came to a team actually working well asateam.

    My main objection to it is I do not believe that a individual power up belongs in a team based game where both teams start with equal resources. If that did mean that some of the unblockables need reining in as part of that then I would rather they go that route
    Revenge in no way gives you the edge.... it just allows you to survive until help comes or it might allow you tu run away. Revenge is only annoying when triggered in 1v1,

    This is a feature that needs to be in the game. In real life there is NO WAY a warrior can win when outnumbered, so since this is a videogame they allow you to have a chance. Have a chance. You are speaking like if revenge was still god moe. It's not the case.

    And the team based game... do you see it being playing like a team based game? The only team tactic I see it's ganking, beside that there is NO
    strategic anything


    Anyway this is not a thread to discuss about revenge but to see if the community agrees with friendly fire being more powerful, with hope that ubisoft sees and acts.
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  3. #13
    Originally Posted by CandleInTheDark Go to original post
    Honestly,I do not think there should be revenge, gear stats, feats or boosts, I think they add to snowballing in the case of the unlocks and boosts, cause a disparity between players in terms of stats and make up for bad gameplay (that of your team if you are 1v4 in elimination or yourself if you are choosing to 1vx in an objective based game) in the case of revenge.I also think that a 75-100% friendly fire damage and consequences for team killing will lessen the problem some or at the least make it so that if youdo lose, it came to a team actually working well asateam.

    My main objection to it is I do not believe that a individual power up belongs in a team based game where both teams start with equal resources. If that did mean that some of the unblockables need reining in as part of that then I would rather they go that route
    Exactly; it would actually take talent to fight as a team, unlike the games current state of “see who can get off the unblockable to get the execution” first.
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  4. #14
    Originally Posted by BOKA-DO-LEEXO Go to original post
    This will sunk the game even faster, new players will ruin the experience for the older ones, add that to the penalty for leaving the game and you got yourself a preatty unfriendly environment for new players.
    This would work as a mode where you got no indicators for attacks, gb and unblockables, like a realistic mode.
    Not really. New player doesn't mean being dumb. If he's aware of friendly fire (via messages on the menu, or the tutorial, or whatever) he can easily pay attention.

    The penalty doesn't have to be immediatly exagerreted. First time you might be just kicked from the game (with a message explaining why), then it might start to trigger temporary bans (maybe 5 mins initally, then 10, then 30, etc)
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  5. #15
    The fear with higher friendly fire is it could turn into a rainbow 6 issue with for no reason TK. You can report away but end up playing the same player in a round later. I agree something should change. Have been 4v1 plenty of times. Normally my own stupid game play but. It happens and don't make that mistake again hopefully in that round.
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  6. #16
    Originally Posted by swiss_soldier_1 Go to original post
    I agree for a penanlty for friendly kills, but i'd say after at least 3 kills
    I would rather see penalty based on damage done, or number of hits done on friendly.

    People could still grief by just hitting you still you're in the red if it's only punished on kill.
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  7. #17
    Originally Posted by RiceBento Go to original post
    I would rather see penalty based on damage done, or number of hits done on friendly.

    People could still grief by just hitting you still you're in the red if it's only punished on kill.
    true. im sure the developers can come up with something intelligent. but they need to add this feature as soon as possible. it's actully incredible it wasnt here from the start
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  8. #18
    Originally Posted by swiss_soldier_1 Go to original post
    Revenge in no way gives you the edge.... it just allows you to survive until help comes or it might allow you tu run away. Revenge is only annoying when triggered in 1v1,

    This is a feature that needs to be in the game. In real life there is NO WAY a warrior can win when outnumbered, so since this is a videogame they allow you to have a chance. Have a chance. You are speaking like if revenge was still god moe. It's not the case.

    And the team based game... do you see it being playing like a team based game? The only team tactic I see it's ganking, beside that there is NO
    strategic anything


    Anyway this is not a thread to discuss about revenge but to see if the community agrees with friendly fire being more powerful, with hope that ubisoft sees and acts.
    It gives you knock down and uninterruptible attacks,now if people don't get knocked down they can manage the latter but someone getting to take away half the bar of an enemy because they were being outplayed is a poor balancing mechanic.

    Team play does come into it in terms of dominion, they had a tournament on the season 4 launch stream and deathball would not have worked because the opposing team would have just taken two points and kept rotating them, they also rotated people in terms of healing up and boosting the zone, so when a team does play smart together, yes, teamwork is a factor.

    While I get that this is primarily about friendly fire, what you are talking about is doing something to prevent ganking (which is an inaccurate use of the term but that's another debate) while keeping in the thing that is already meant to be a counter to ganking, in my view, doing something that dramatic skews the balance of the game by taking it too far the other way and this is absolutely part of that argument.

    Originally Posted by Tirik22x Go to original post
    Exactly; it would actually take talent to fight as a team, unlike the games current state of “see who can get off the unblockable to get the execution” first.
    Yeah I am not someone who is trying to keep with mob mentality so to speak, I try to react to the situation and make my hits count, I just feel that the way it is dealt with is the wrong way and that is something that I have long held in terms of revenge.

    Originally Posted by RiceBento Go to original post
    I would rather see penalty based on damage done, or number of hits done on friendly.

    People could still grief by just hitting you still you're in the red if it's only punished on kill.
    Ah yeah fair point, I didn't think of the fact that you can do a lot of damage without the kill which was why I brought up reporting but that wouldn't bring a short term escape from that..
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  9. #19
    I wouldn't mind revenge going as long as they fix matchmaking and the snowballing effect as the game stands now you take away revenge and increase friendly fire would still be a big enough buff to gankers that I would see no point in playing unless some of my friends started playing this game imo
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  10. #20
    the thing i could agree with is modifying revenge so it doesnt give attack bonus but gives enormous defense bonus, so it really would be a tool for surviving

    but i dont care about revenge as long as we dont have friendly fire
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