Honestly,I do not think there should be revenge, gear stats, feats or boosts, I think they add to snowballing in the case of the unlocks and boosts, cause a disparity between players in terms of stats and make up for bad gameplay (that of your team if you are 1v4 in elimination or yourself if you are choosing to 1vx in an objective based game) in the case of revenge.I also think that a 75-100% friendly fire damage and consequences for team killing will lessen the problem some or at the least make it so that if youdo lose, it came to a team actually working well asateam.Originally Posted by swiss_soldier_1 Go to original post
My main objection to it is I do not believe that a individual power up belongs in a team based game where both teams start with equal resources. If that did mean that some of the unblockables need reining in as part of that then I would rather they go that route
Revenge in no way gives you the edge.... it just allows you to survive until help comes or it might allow you tu run away. Revenge is only annoying when triggered in 1v1,Originally Posted by CandleInTheDark Go to original post
This is a feature that needs to be in the game. In real life there is NO WAY a warrior can win when outnumbered, so since this is a videogame they allow you to have a chance. Have a chance. You are speaking like if revenge was still god moe. It's not the case.
And the team based game... do you see it being playing like a team based game? The only team tactic I see it's ganking, beside that there is NO
strategic anything
Anyway this is not a thread to discuss about revenge but to see if the community agrees with friendly fire being more powerful, with hope that ubisoft sees and acts.
Exactly; it would actually take talent to fight as a team, unlike the games current state of “see who can get off the unblockable to get the execution” first.Originally Posted by CandleInTheDark Go to original post
Not really. New player doesn't mean being dumb. If he's aware of friendly fire (via messages on the menu, or the tutorial, or whatever) he can easily pay attention.Originally Posted by BOKA-DO-LEEXO Go to original post
The penalty doesn't have to be immediatly exagerreted. First time you might be just kicked from the game (with a message explaining why), then it might start to trigger temporary bans (maybe 5 mins initally, then 10, then 30, etc)
The fear with higher friendly fire is it could turn into a rainbow 6 issue with for no reason TK. You can report away but end up playing the same player in a round later. I agree something should change. Have been 4v1 plenty of times. Normally my own stupid game play but. It happens and don't make that mistake again hopefully in that round.
I would rather see penalty based on damage done, or number of hits done on friendly.Originally Posted by swiss_soldier_1 Go to original post
People could still grief by just hitting you still you're in the red if it's only punished on kill.
true. im sure the developers can come up with something intelligent. but they need to add this feature as soon as possible. it's actully incredible it wasnt here from the startOriginally Posted by RiceBento Go to original post
It gives you knock down and uninterruptible attacks,now if people don't get knocked down they can manage the latter but someone getting to take away half the bar of an enemy because they were being outplayed is a poor balancing mechanic.Originally Posted by swiss_soldier_1 Go to original post
Team play does come into it in terms of dominion, they had a tournament on the season 4 launch stream and deathball would not have worked because the opposing team would have just taken two points and kept rotating them, they also rotated people in terms of healing up and boosting the zone, so when a team does play smart together, yes, teamwork is a factor.
While I get that this is primarily about friendly fire, what you are talking about is doing something to prevent ganking (which is an inaccurate use of the term but that's another debate) while keeping in the thing that is already meant to be a counter to ganking, in my view, doing something that dramatic skews the balance of the game by taking it too far the other way and this is absolutely part of that argument.
Yeah I am not someone who is trying to keep with mob mentality so to speak, I try to react to the situation and make my hits count, I just feel that the way it is dealt with is the wrong way and that is something that I have long held in terms of revenge.Originally Posted by Tirik22x Go to original post
Ah yeah fair point, I didn't think of the fact that you can do a lot of damage without the kill which was why I brought up reporting but that wouldn't bring a short term escape from that..Originally Posted by RiceBento Go to original post