I feel Ubisoft are going about this in entirely the wrong way. It seems a large number of people don't want the game to end up as an entire cast of Shamans and 50/50 characters. The number of attacks/combos with either insane damage or speed combined with the increase of unblockables and Hyper Armour is how Ubisoft feel it should be countered. I strongly disagree.
Wouldn't an easier solution be;
To remove the ability to parry light attacks
To increase the chip damage when blocking
When parrying the defender still takes chip damage but it is halved
Finally, chip damage can kill
As a side note, obviously the amount of chip damage would vary depending on the character/class in question and heavies should be immune to chip damage kills. Possibly the same for Heavy Hybrids.
What the devs need to do is make more Universal changes like the back dodge change they are working with... The next in my opinion should be is blocking heavies. It should be more of a threat and blocking one should reward more chip for the attacker. You can already see Heavies coming from a mile away but throwing heavies out would be more rewarding for the attacker while also the defending player having a chance to react. It's a healthy change... Would see more heavies than lights being thrown and the game would be more about spacing then "light spamming, or block everything."
Also would help out shugoki and Centurion a ton. Shugoki could actually attack for a change for he should have the greatest heavy chip damage in the game.
Making lights immune to parry is the worst thing you can do.It will turn the game into an even bigger spam fest than it already is.Originally Posted by Kryltic Go to original post
Peacekeepers,Gladiators,shinobis, Berserkers etc will S H I T on everyone with pretty much 0 effort.
Making chip dmg kill will just turn the game into "Press R2 to win" and everyone will throw out senseless lights and heavies.
These types of posts are starting to annoy me a bit tbh.Originally Posted by Kryltic Go to original post
why are you trying to force people to be aggressive in the fights all the time? Defensive and offensive styles of play should both be made viable options people shouldn't have to play just one way.
Dont agree with anything you suggested and this is coming from a mostly agressive warlord lol
Sorry forgot to put it (I must have removed it without realising) Id also add light blocks do no chip damage. My mistake but and one I need to correct.
I say this because pure defensive/counter offensive olay shouldn't exist. You should have a fair chance to win with pure aggression as well as turtle play.
Jordan-tanton. They can annoy you all you want, players should never be forced into a purely defensive or offensive fight based on the meta. Both should be viable unless you jump into a fight with virtually no health.
I also feel that the recent parry changes did quite a lot to dissuade the turtle meta. The only "turtle" characters I end up facing are the ones that are supposed to be defensive (Conq and Warlord pretty much) with the main focus of high level play being more about reactions, predictions, feints, mind games and mixups. Could it be refined more? Sure. I've occasionally fought against those crazy buggers that do nothing but feint, parry, light, rinse and repeat. But they're a lot less of a problem now days.
I'm a huge supporter of chip damage to discourage turtling, and i repropose this post that didnt get any attention but it actually should.
https://forums.ubi.com/showthread.ph...sive+meta+good