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  1. #31
    Charmzzz's Avatar Senior Member
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    Originally Posted by BarbeQMichael Go to original post

    That is because what was described doesn't work at higher level play.
    You are not playing in "higher level" concerning your FHTracker stats. Feel free to compare our most played Hero: https://fhtracker.com/profile/pc/Charmzzz

    I don't want to sound rude, but I know that Knight_Raime has deep understanding of the game mechanics and considers recovery times, attack timings, tactics and every possible thing in a matchup.
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  2. #32
    Originally Posted by BarbeQMichael Go to original post
    So what you are saying is that you beat a bad player easily, and I don't doubt it as HL of heavies hit hard if they land. But what you described is just bad play from your opponent, and it cannot be generalized to be a norm.

    From my perspective, whenever I fight against highlanders and I see them trying to go for offensive, it takes just a light attack or guardbreak from me to push them out of it because they can't defend, unless it was a light parry from where OF heavy is guaranteed for him. I admit, I have died to a highlander 3 or 4 times, but they were so much better than me they would have killed me with any hero.
    Writing off players as being bad is literally you strawmaning because you don't have anything to counter my point about recovery numbers or about spacing.
    And from your perspective I could also equally argue that you fight bad HL players.

    Let me rephrase.
    HL's OF heavy is either 600ms or 700ms. Conq's dodge is 600ms. if he's not right on top of me anything he attempts to do by dodging forward will be met with his OF heavy on reaction. There is literally no way for conq to stop the OF from ripping unless he's on top of me.

    And again. even if i'm not going straight into OF heavy from my fast flow to answer him highlanders dodge recovery is either 300ms or 400ms in OF. Meaning if he attempts to bash be it as soon as he can or if he tries to delay it I can dodge it on reaction and hit him with an OF heavy or an OF light and conq can't do anything about it.

    Of course my entire argument relies on me being in OF. if conq can sucessfully manage to keep HL out of it yes. it's harder for HL to do anything.
    But that doesn't make it a bad matchup for HL. merely an unfavorable one. lots of conq's kit still revolves around blocking attacks in some fashion. and OF negates most of that. Which is another reason why the matchup isn't bad for HL.
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  3. #33
    Originally Posted by Charmzzz Go to original post
    You are not playing in "higher level" concerning your FHTracker stats. Feel free to compare our most played Hero: https://fhtracker.com/profile/pc/Charmzzz

    I don't want to sound rude, but I know that Knight_Raime has deep understanding of the game mechanics and considers recovery times, attack timings, tactics and every possible thing in a matchup.
    I'm not 100% confident when it comes to numbers yet. it's still something i'm learning. But I do know these numbers for this matchup in some capacity due to recent looking up.
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  4. #34
    Charmzzz's Avatar Senior Member
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    Originally Posted by BarbeQMichael Go to original post
    Edited to earlier post but it was on the other page:

    Not sure how reliable FHT is, but it seems to rate me the top 0,5%. Ingame I am platinum 4. Could surely be much better but I think that is even slightly above mediocre?
    Don't look at FHTR Score, that is BS. Look at Winrate, K/D and K/D/A. Maybe even KPM. Above mediocre, ok, but not high level. When you are facing Clutchmeister, Setmyx, Playfiends and those guys, then come again and talk about unbalanced stuff. I tell you, Clutch will eat you alive with his Valk...
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  5. #35
    Originally Posted by BarbeQMichael Go to original post
    Have they made the heavies faster? I recall them being 800ms, that is what the spreadsheet says also. If they truly are that fast nowdays that would work.



    Thats kind of the point, how easily you can keep highlander out of offensive form if you so choose. It takes only light attack from the conq to push the HL out of the OF. If the conqueror lets the HL stay in OF and use attacks from there, the conqueror is just a very bad player.
    I don't know their exact numbers. i'm going off of how fast they feel based on other heros i've played. It's entirely possible they're coded at 800ms. But with no lag comp in and hasn't been for a long time they would be faster. even barring that they used to be parryable by assassins after a kick or a toss. I don't remember how they fixed that. they could have made them faster to do so.

    It's debatable on how easy it is. granted i'm no god tier HL but i've watched good players like tara (who is also on xbox) and cho cho who wreck just about anyone with HL and they are in OF often and for extended periods of time dodging peoples attacks with OF dodges like it's nothing.

    At this point I'm not going to discuss further. you keep going back to "bad player" which is neither an argument nor a fun thing to constantly be walled with in a discussion. conq doesn't have good range. Nor is he particularly fast. it's really not hard for HL to space away from conq and enter/stay in OF.
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  6. #36
    Charmzzz's Avatar Senior Member
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    No. 1 Warden worldwide: https://www.youtube.com/results?search_query=playfiends

    Top rated player Setmyx (his PK is superstrong): https://www.youtube.com/results?sear...tmyx+for+honor

    Clutchmeister, top rated FH player: https://www.youtube.com/results?sear...=clutchmeister

    Have a look at those. Plat 4 is very good in tournaments, no question!
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  7. #37
    Just as a point of reference, we have been asked more than once not to use third party tracker sites as a means of dismissing the argument of a person as opposed to debating their argument on its merits.
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  8. #38
    Im happy to see people see the HL was just worse then meh.
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  9. #39
    Competitive fighting game : A move's counter is as hard as the moves your opponent is launching

    For honor: 2 buttons safe UB's with free damage, that is countered only with perfect timing and experience.



    LEL
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  10. #40
    I think the best way to get rid of that way of fighting is to increase the time it takes to perform a gb after a dash for certain characters (keep cgb the same) by 100ms or 2, this would prevent the dash bait that conq and warlord have.
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