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  1. #81
    Originally Posted by Charmzzz Go to original post
    Don't look at FHTR Score, that is BS. Look at Winrate, K/D and K/D/A. Maybe even KPM. Above mediocre, ok, but not high level. When you are facing Clutchmeister, Setmyx, Playfiends and those guys, then come again and talk about unbalanced stuff. I tell you, Clutch will eat you alive with his Valk...
    I fight Playfeinds in brawls... but I dont find him very good. I keep up with him quite often... well when I try. I play too many different characters.
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  2. #82
    Originally Posted by BarbeQMichael Go to original post
    Every character's gbs work the same, so every character can guardbreak other characters when they dodge, provided they themselves do it from neutral (no cooldowns). You are referring to dodge recovery, there are 2 kinds of them. First is the recovery time after which you can perform gb/cgb, another concerns the rest of actions such as new attacks. Usually assassin style heroes have both low, but Raider has the GB recovery 2nd lowest (200ms) after kensei's 100ms, which means he can guardbreak almost immediately after dodge, so he can counter ie. lawbringers gb after shove even if raider dodges.

    Yes, usually when talking about gb'ing those 2 moves people mean dodging the bash and then using low dash gb recovery they can gb the wl or conq. But heroes with long dash recoveries cannot do it. For them it would still be possible to gb at the same time when they dodge to initiate the bash, but unless you have superhuman reflexes it is down to luck. My WL has been guardbroken in that way once, but considering how bad the enemy was at parrying it was surely just luck.
    I'm confused then because I read kensei's dodge recovery is 700ms. as he gets free GBed so often.
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  3. #83


    That's what the match up in general looks like from highlanders point of view. but in reality Conq needs to overwhelm highlander immediately and keep him out of OF as long as possible...

    55-45 at best? 6-4 at worse in Conq's favor either away.

    EDIT:::: Time stamp didn't work for some odd reason but the match starts at 3:45 so you have an idea.
     2 people found this helpful
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  4. #84
    ^ inb4 "he was clearly a bad conq."
    good footage. also. dunno if you knew but if you dodge in OF after letting a balors might go you cut the recovery of the move rather decently.
     2 people found this helpful
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  5. #85
    Originally Posted by Knight_Raime Go to original post
    ^ inb4 "he was clearly a bad conq."
    good footage. also. dunno if you knew but if you dodge in OF after letting a balors might go you cut the recovery of the move rather decently.
    Yeah, but I wasn't too worried about being punished where i was throwing the move from. I whiff on purpose at a set distance so my opponent thinks he can whiff punish me.
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  6. #86
    Originally Posted by RenegadeTX2000 Go to original post
    Yeah, but I wasn't too worried about being punished where i was throwing the move from. I whiff on purpose at a set distance so my opponent thinks he can whiff punish me.
    I still can't believe some people fall for whiffs.
    Was doing that rather often today on zerk.
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  7. #87
    be nice if the guard break on the side dodges were kept while the 4 foot glide to connect a back dodging opponent was removed.
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  8. #88
    Originally Posted by RenegadeTX2000 Go to original post
    EDIT:::: Time stamp didn't work for some odd reason but the match starts at 3:45 so you have an idea.
    Good footage. timestamp didn't work because you used the video tag, had you left the link as is letting people go to youtube they would have been taken to the right place.
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  9. #89
    Originally Posted by RenegadeTX2000 Go to original post


    That's what the match up in general looks like from highlanders point of view. but in reality Conq needs to overwhelm highlander immediately and keep him out of OF as long as possible...

    55-45 at best? 6-4 at worse in Conq's favor either away.

    EDIT:::: Time stamp didn't work for some odd reason but the match starts at 3:45 so you have an idea.


    Before the kensei lame buff, i killed a couple of rep 20 sciamans, even on "competittive" ( lol, cannot laugh here) mode.

    So what ? Kensei was Op and sciaman needed a buff ?

    Are you guys consciuos about the fact that these clips mean nothing at all ? Some of the best tekken players in the world, regularly lose against normal ppl during streams, so what ? LOL
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  10. #90
    Originally Posted by Knight_Raime Go to original post
    I still can't believe some people fall for whiffs.
    Was doing that rather often today on zerk.
    I whiff at a distance to where my attacks would land if I move forward with them. What makes highlanders baylors might so great in neutral is he can attack in all directions to manipulate the actual distance he can actually land the attack from. Believe it or not that move has "kensei range" and will tag you from a good distance. That's why people don't parry it when I throw it because they think it will be me whiffing the move until it's too late. So then i start mixing up moving to the side baylors might and backwards baylor might. If they randomly approach me, backwards moving baylors might tags them, if they stand still I can whiff right in front of them to bait a parry form them which I can Offensive Light them, cancel into something else, or parry or crushing counter or cancel recovery on whiff and side dodge like you mentioned...

    https://youtu.be/uJtodXjmu1U?t=39

    Check that out... You can see me clearly retreating with Baylors Might and when he over extended he actually got punished for it. Baylors might is amazing in neutral for the fact you don't know when it will land and when it will not. I know when it will land though but on my opponents behalf he has to be on his toes constantly. Also I can feint baylors might into offensive light to throw off his timing and also retreat with offensive light to manipulate spacing.

    Another good way to manipulate spacing, believe it or not but canceling baylors might into Caber toss has better range than canceling kick into caber toss for the simple fact baylors might gives him more forward movement before the cancel compared to kick cancel. Kick only gets distance when you follow through with the move itself, while baylors might can get distance by a cancel attempt.. That's why it looked like I did a Moon Walk. Kenseis Zone on the other hand... THat is True moon walking lol

    That's what makes me more unique than Hound Of Tara... I take Offensive stance to the next level by manipulating space by knowing Highlanders true range and the hero's range that i'm playing against.
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