I fight Playfeinds in brawls... but I dont find him very good. I keep up with him quite often... well when I try. I play too many different characters.Originally Posted by Charmzzz Go to original post
I'm confused then because I read kensei's dodge recovery is 700ms. as he gets free GBed so often.Originally Posted by BarbeQMichael Go to original post
That's what the match up in general looks like from highlanders point of view. but in reality Conq needs to overwhelm highlander immediately and keep him out of OF as long as possible...
55-45 at best? 6-4 at worse in Conq's favor either away.
EDIT:::: Time stamp didn't work for some odd reason but the match starts at 3:45 so you have an idea.
Yeah, but I wasn't too worried about being punished where i was throwing the move from. I whiff on purpose at a set distance so my opponent thinks he can whiff punish me.Originally Posted by Knight_Raime Go to original post
I still can't believe some people fall for whiffs.Originally Posted by RenegadeTX2000 Go to original post
Was doing that rather often today on zerk.
Good footage. timestamp didn't work because you used the video tag, had you left the link as is letting people go to youtube they would have been taken to the right place.Originally Posted by RenegadeTX2000 Go to original post
Originally Posted by RenegadeTX2000 Go to original post
Before the kensei lame buff, i killed a couple of rep 20 sciamans, even on "competittive" ( lol, cannot laugh here) mode.
So what ? Kensei was Op and sciaman needed a buff ?
Are you guys consciuos about the fact that these clips mean nothing at all ? Some of the best tekken players in the world, regularly lose against normal ppl during streams, so what ? LOL
I whiff at a distance to where my attacks would land if I move forward with them. What makes highlanders baylors might so great in neutral is he can attack in all directions to manipulate the actual distance he can actually land the attack from. Believe it or not that move has "kensei range" and will tag you from a good distance. That's why people don't parry it when I throw it because they think it will be me whiffing the move until it's too late. So then i start mixing up moving to the side baylors might and backwards baylor might. If they randomly approach me, backwards moving baylors might tags them, if they stand still I can whiff right in front of them to bait a parry form them which I can Offensive Light them, cancel into something else, or parry or crushing counter or cancel recovery on whiff and side dodge like you mentioned...Originally Posted by Knight_Raime Go to original post
https://youtu.be/uJtodXjmu1U?t=39
Check that out... You can see me clearly retreating with Baylors Might and when he over extended he actually got punished for it. Baylors might is amazing in neutral for the fact you don't know when it will land and when it will not. I know when it will land though but on my opponents behalf he has to be on his toes constantly. Also I can feint baylors might into offensive light to throw off his timing and also retreat with offensive light to manipulate spacing.
Another good way to manipulate spacing, believe it or not but canceling baylors might into Caber toss has better range than canceling kick into caber toss for the simple fact baylors might gives him more forward movement before the cancel compared to kick cancel. Kick only gets distance when you follow through with the move itself, while baylors might can get distance by a cancel attempt.. That's why it looked like I did a Moon Walk. Kenseis Zone on the other hand... THat is True moon walking lol
That's what makes me more unique than Hound Of Tara... I take Offensive stance to the next level by manipulating space by knowing Highlanders true range and the hero's range that i'm playing against.