Ghost Wars levels have to much unused space. Which causes countless amounts of camping. Also drone usage should have a certain amount of usage times. That would allow more strategy instead of players sitting way in The back of maps using the drone over an over. Also to avoid draws the team with the most people alive should get the Win.
The same "argument" coming back on the table showing how bad it is to deal with it actually .Originally Posted by MurdahDem Go to original post
I know it's cool to stay hided to spot ennemies and make the game super easy but come on, its called a "TACTICAL SHOOTER" not a drone simulator...
I am a little unsure why gathering intel has no place in at a tactical shooter. Am i missing something?Originally Posted by MechAArmA Go to original post
The game is called Ghost RECON. In this day and age drones are a pretty useful recon tool.
To op, drones prevent camping as well. Knowing were all the remaining enemies are enable you to move quickly into possition to attack them. Without that intel, camping would become more prevelant.
If games were won by the team with the most players then you would see even more camping.