No revenge will make you easy win 4vs1, when you see these ctr c + ctrl v montage from these youtubers, is just enemy team beeing completely trash.
A trash player will get destroyed by a single dude without revenge
A trash team will get destroyed by a single guy with revenge.
Besides, revenge is completely useless, and was useless even back in the d1, all you have to do was turtling, untill revenge is off, and then EZ ganking.
But people used to whine, because they had to trade hit with a full buffed revenge dude, and lost. Lets just keep "balancing" this game for newcomers.infact all you have to do now is spamming UB's from 3 directions to completely destroy every one, regarding his ability with the game, which is indeed limited, the lack of deepth in this game, makes the skill ceiling, really low. You can easily master a class playing it for a dozen of hours.
So your answers to my questions:Originally Posted by CandleInTheDark Go to original post
What kind of Teamplay does For Honor offer except Deathballganking? and
Why do people give much about teamplay?
is basicially: The other Team can Deathball too and
1 or 2 People can stall a Deathball.
Seems like decent and fun gameplay.
Additionally if you can stall 3 people with PK for 90 Seconds those 3 People's skill as individual players is WAY below yours and therefore its nothing to do with teamplay. 3 Competent players will wreck you in seconds.
Well to be honest, it was a mix of everything. With Gearstats, Revenge, Feats a PK killed me playing shugoki at 70% HP with a light + zone. GGOriginally Posted by TopLightGod Go to original post
But yea imo they overnerfed revenge alot
A skirmish is a rolling 4v4 in any case, as to elimination, if they have done it once, you are foolish to try to take them on by yourself, your team either stops them forming into a group in the initial phase or adapts.Originally Posted by Waynedetta40k Go to original post
As to dominion, it is a touch more nuanced than that,stalling the death ball only does any good if the team then maintains control over two points, the opposing team is then forced to either play the objective or to try to capture two points quicker than a more spread out team can reclaim the one they have left bearing in mind if they kill one person, they have at most 15 seconds they are one up while the other three can still ensure that at least two points belong to them. They did dominion in the season 4 launch stream and because the teams communicated, a death ball would not have worked because the other team would have simply rotated the points because even if they caught and killed one, if they are moving as a group, the moment they leave that point to take the next it will be reclaimed. All of that takes communication,knowing where your team mates are and where they see the enemy, dare I say it, teamwork.
As to the 1v3, eh your opinion, once they did corner me, they did indeed wreck me, but I was backdodging and managing to parry when one got close enough and pop revenge when it came up given I have a minimum build loadout. The team play came more in that my team handled the other points while I stalled the three on mine and their lack of minding the objective, and so poorer team play, lost them the game. Dominion could do with changing some tomake death balling less profitable but it can be worked around.
No wonder you have sand in your ******, you think the only form of strategic movement in this game is deathball ganking (which I clearly called out as cancerous twattery by the way.)Originally Posted by Tirik22x Go to original post
You must be one of those me monsters I was talking about.
You still dont get my point. Deathballing is unfun and lame and shouldnt be a viable tactic at all. It is way easier to Deathball than anything else and make it an efficient tactic compared to everything else the game offers regarding teamplay. Is it impossible to counter? No I never said it. The effort it takes to deathball and win vs the effort it takes to counter it is just wrong.Originally Posted by CandleInTheDark Go to original post
Improvments need to be made.