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  1. #1

    Highlander issues and other things.

    I like the changes made to him so far but his defensive stance is close to useless in terms of risk vs reward. Celtic curse is nice where it's at but i still find times where i go for it and it completely whiffs



    Then in offensive stance the lights will whiff even when it tracks and when it does track it whiffs right in front of the persons face point blank... i think offense lights need a slight increase in how much distance it covers so it's more consistent in landing.

    His defense stance, he needs some type of foot stomp opener which confirms into offensive light that could get his offense going, 500ms start up that if you whiff, it's just as much lag as missing a caber toss so people that try and rely on it won't get far, and the reward for landing it isn't minimal for 10dmg on OF light. It will also help him deal with people that's in his face PK/Berserker that completely shut him down when they are close up in his face. Also his offense unblockable should have armor so he can actually use that in 1v2 1v3 scenarios and the unblockable to kick mix up would actually be useful rather then the same kick to grab mix up...

    I don't think Berserker needs armor on his 400ms lights, it's kinda ridiculous. Also why are we giving fast characters armor while slower characters can't even use them for the life of them? Highlander, Lawbringer, Shugoki, Warlord are the only characters deserving of armor on majority of their moves. Berserker over here has it on his lights, heavies, unblockables. It's just too much.

    Conqueror Zone is the safest BS i've seen.

    Kenseis zone doesn't make any sense... The man literally roller bounces full screen and hits you, it needs a range reduction. Even watching the animation doesn't make hardly any sense, he literally does a moon walk.

    Unlock tech is cancer.

    back dodge meta is cancer.

    I can show clips of highlander whiffing OF light point blank, but yeah it's just terrible. Moves that I should be hitting with don't register. Slight increase in range should do the trick while keeping it's same intended balance of the move.
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  2. #2
    Originally Posted by RenegadeTX2000 Go to original post
    I like the changes made to him so far but his defensive stance is close to useless in terms of risk vs reward. Celtic curse is nice where it's at but i still find times where i go for it and it completely whiffs



    Then in offensive stance the lights will whiff even when it tracks and when it does track it whiffs right in front of the persons face point blank... i think offense lights need a slight increase in how much distance it covers so it's more consistent in landing.

    His defense stance, he needs some type of foot stomp opener which confirms into offensive light that could get his offense going, 500ms start up that if you whiff, it's just as much lag as missing a caber toss so people that try and rely on it won't get far, and the reward for landing it isn't minimal for 10dmg on OF light. It will also help him deal with people that's in his face PK/Berserker that completely shut him down when they are close up in his face. Also his offense unblockable should have armor so he can actually use that in 1v2 1v3 scenarios and the unblockable to kick mix up would actually be useful rather then the same kick to grab mix up...

    I don't think Berserker needs armor on his 400ms lights, it's kinda ridiculous. Also why are we giving fast characters armor while slower characters can't even use them for the life of them? Highlander, Lawbringer, Shugoki, Warlord are the only characters deserving of armor on majority of their moves. Berserker over here has it on his lights, heavies, unblockables. It's just too much.

    Conqueror Zone is the safest BS i've seen.

    Kenseis zone doesn't make any sense... The man literally roller bounces full screen and hits you, it needs a range reduction. Even watching the animation doesn't make hardly any sense, he literally does a moon walk.

    Unlock tech is cancer.

    back dodge meta is cancer.

    I can show clips of highlander whiffing OF light point blank, but yeah it's just terrible. Moves that I should be hitting with don't register. Slight increase in range should do the trick while keeping it's same intended balance of the move.
    I can agree with this post 100% of the way through. I was just playing Kensei the other day, threw a zone and hit someone with the extra foot of hitbox his weapon has lol. Ive yet to see a Highlander whiff that move, but I dont play him so.

    Back Dodge when OOS needs nerfing hard.

    Unlock tech, also need-be-gone
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  3. #3
    Originally Posted by BTTrinity Go to original post
    I can agree with this post 100% of the way through. I was just playing Kensei the other day, threw a zone and hit someone with the extra foot of hitbox his weapon has lol. Ive yet to see a Highlander whiff that move, but I dont play him so.

    Back Dodge when OOS needs nerfing hard.

    Unlock tech, also need-be-gone
    That offensive light whiffing for no reason. Finally caught it on video lol. Perfect example...

    https://youtu.be/I_OTPWYn5x0?t=80

    Someone explain to me why this whiffed point blank in his face? Why lol... All characters deserve to be consistent on the moves they perform.
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  4. #4
    It makes me laugh that the move where he spins in a circle like a helicopter can track you around corners, but the moves where he just stands still has tracking so bad they can't hit.
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  5. #5
    Originally Posted by DoodTheMan Go to original post
    It makes me laugh that the move where he spins in a circle like a helicopter can track you around corners, but the moves where he just stands still has tracking so bad they can't hit.
    lmao. Run attack and offensive light. Those 2 moves need a serious look at in terms of being more potent. Like, come on... Point blank whiff.... w t f lol it only does 10dmg. at least let me land it.
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  6. #6

    No.

    Just no. HL has stupid tracking through most of his move set. I have had him track me on side dodges 190 degrees. And he can hit from nearly a mile out. No. He is stupid strong ATM.
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  7. #7
    Originally Posted by Mikesf46 Go to original post
    Just no. HL has stupid tracking through most of his move set. I have had him track me on side dodges 190 degrees. And he can hit from nearly a mile out. No. He is stupid strong ATM.
    Yes. Moves should perform how they are meant to. Also he's not even all that great compared to the S class.
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  8. #8

    Still no.

    So we all need to suffer through more buffs to an already over buffed hero cause sometimes you whiff a light? No thanks.....
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  9. #9
    Originally Posted by Mikesf46 Go to original post
    So we all need to suffer through more buffs to an already over buffed hero cause sometimes you whiff a light? No thanks.....
    nobody needs to suffer... your skills are the only things suffering though since you put HL on such a high pedestal.
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  10. #10
    Originally Posted by BarbeQMichael Go to original post
    Wish they could fix the kick too, everytime I kick the enemy too far to hit with the followup or especially if they can somehow parry the heavy after kick and then proceed to kill me just makes me die a little inside.
    Yeah I found that strange.. There are times where if I land kick and go immediately into Baylors might, I get parried for it. I actually caught that on tape as well...

    Found it...

    https://youtu.be/JqFVQx04rTU?t=42

    Explain that^^^ lmao

    SOMEBODY explain these things to me. I want archdukeinstinct to come in here gracefully and explain this... lol
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