Skill Tree Info / Guide
https://www.polygon.com/far-cry-5-gu...prepper-leader
Micro Transactions Info
https://www.pcgamer.com/far-cry-5-wo...otransactions/
Latest Interview with Dan Hay
https://screenrant.com/interview-far...ector-dan-hay/
VERY underwhelming Skill tree IMO. Quite limited in actual new additions to your active abilities. I suppose I like that we can throw back explosives (something CoD has had for like 15+ years), and booby trap vehicles, however I'm less than impressed by everything else. Auto-repairing vehicles upon entering will be convenient, I don't like that killing animals with the bow no longer seems to reward you with double skins, no, now we have to buy a perk to get such benefits. It was way more interesting & unique to have that as an "in gameplay" incentive to skillfully hunt with a bow, now you just buy a perk & blast a little skunk full of holes with an AR and still get double skins... Weakest skill tree in FC history IMO..
Agree completely. It appears to be the trend. Some examples started in FC4 already mentioned.Originally Posted by HorTyS Go to original post
these skills look mostly as things that other far cry games did in other ways like horty say we use to get 2 skins for bow kills and now is just perk we use to craft holster now is just perk we use to buy or find grapple and swimsuit now is just perk many perks also just for reloading and aiming faster with different guns that used to just be one perk now it is 3
I've seen the instructions and i can tell you that it does now give more bait and skin if you kill with a melee weapon or a bow. The skill probably gives you double of what you would normally get.Originally Posted by HorTyS Go to original post
Found it https://youtu.be/hfxQIKA3v2k?t=58s
Originally Posted by Viragoxv535 Go to original post
Oh, ok, phew! That makes it a bit easier a pill to swallow, still, that's yet another perk that could've been something more interesting. All the GFH perks at the very bottom are just 1 for being able to have 2 GFH at a time, and the rest are reduced cool downs, so after you remove those, and the 10 that used to be crafting upgrades, there are 30 actual perks, many of those are also things that used to be given in the games another way, or used to be fewer perks. For example now there are 3 separate perks for faster reloading/ aiming/ switching for the various classes of weapons, when that used to be just one perk, so they've actually de-consolidated perks to pad out the skill tree seems to me. I'm glad the 2x skins thing isn't as greivous an offense, but this skill tree is still the worst one yet, hope they do better next game and give us more active abilities with tangible gameplay affects...
If this is in reference to the Renegade Tree: there's: Rifle Masterly, Heavy Weapons Masterly, and Weapons ProOriginally Posted by HorTyS Go to original post
In FC4 it was: At the Ready, Stay on Target, and Ammo Wrangler
in FC3 it was: Nimble Fingers. Quick Swap, and Nimble Hands
There are slightly different improvements for each of the specific weapon classes in each of the three games, but the basic layout appears to be the same.
I also noticed for handguns it's now combined in one specific skill in the Assassin Tree however - Close Combat Mastery
That implies there are actually four skills (or perks) involving weapons in FC5.
Unless I'm missing something ...
You're right, I didn't account for the other perks in 4 that are being consolidated, I was only thinking about quick swapping, but there is also primal master for bows & slingshots, so it's still spreading what used to be 3 perks into 5. I dunno, I'm just kind of annoyed that in total there aren't really all that many cool new perks. I'm pretty bummed we don't get a new type of takedown and actually have one less takedown at our disposal. Only 2 new perks I really like are throwing back explosives and booby trapping cars, neither of which are that cool really, I'd trade them both for a 'sliding takedown' for example...Originally Posted by MikeWeeks Go to original post