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  1. #1

    Ideas for a Warden rework.

    Warden and the rework I believe he needs to be viable character.
    He’s a good character but the fact that he has no real unblockable attack is annoying. He does have his over head counter attack but you guys could have just let him be able to counter attack on all sides but that side counters only do 10-20 damage because he would essentially be punching the opponent in the face with the hilt or head butting them. The counters on the side should also cause Stun.

    Another move to give him would be the ability to do a half swording lunge. This would activate and work much on the same way the gladiator does his Skewer move but it wouldn’t cause bleed it would just be an unblockable stab for like 20-30 damage. Because this doesn’t have an effect it would be considered a heavy and allowed to execute people if this is the move that kills them.

    Another way I think you could make it different is to allow a combo to continue after this move connects. It would be a light attack where the warden would release the hilt and move it to the blade under his other hand during the attack. This attack should cause Stun and do 10-15 damage. Following this the warden has a few oppositions if the light
    connects.

    He can shoulder bash and go into a shoulder bash mix up but if he does then he will won’t be able to do the scull smasher move see below

    BUT

    If you can still do a single shoulder bash, and don’t throw out any light attacks then you go into a skull smasher mix up which still allows you to do either the unblockable side attack or the over head attack. See below for more details.

    You could have given him a new heavy, light, heavy where the light causes Stun and the heavy is unblockable for like 35 damage. I would suggest it to be like a heavy attack and then for the light attack he can sticker them any direction with the hilt and if that lands then he can finish with like a grand slam using hilt and gaurd to send the opponent flying. But if he does it as a over head attack it’s no longer unblockable but does between 45-50 damage.
    (This combo above is called Skull smasher.)

    Skull smasher of course ends the combo

    Alternatively you could give him half swording as an alternative combat form. His heavys would be large quick stabs that do 30 unblockable damage
    His lights can be attacks using the hilt, pommel, and tip that are all faster then normal attack speed. I’m thinking 400-500 milliseconds lights and 600-700 milliseconds heavies.
    And He could have a shoulder bash or dodge forward into a sword lunge short cut that goes straight into offensive/half swording form.
    Another way he could short cut into it is any wine during the guardian assault combo if you hold down the heavy attack you will immediately launch into a half swording lunge and then you will be in offensive/half swording form.

    Part of that offensive form would be to give him a move that causes knock down. Like hiting the enemy with his hilt like in the face with the flat side or something. He just needs to be able to cues knockdown.

    Another combo to give him is a new heavy, heavy, heavy combo. I call it false Strike or Sword upper cut: in this the first two heavy act exactly how they do in guardians assault. The third struck however comes from bellow moving upward in a crescent moon shape hitting enemies in the jaw/chin. This would be an unblockable attack that does 25-30 damage and has one of the two effects I lost below.
    Either make it truly unblockable as in it can’t be parried so the only way to avoid the attack is to dodge or make it Stun the enemy on a hit.
    Also make it so that fitting the start up of the 3rd heavy you can do a light attack to change the combo into a blunt strike combo. See below.

    Alternatively with the heavy, heavy, heavy combo. The top attack can be the faster sword upper cut and the sides could be a two handed guard strike like the animation for the hilt strike execution just from the side that does 35-40 unblockable damage. The side attack combo can be called blunt strike or brain buster. You actually aready have an animation for the brain buster that you could just reuse. It’s the one he uses while fighting minions where he flips the sword around and does a wide spinning hilt strike. So less work in the long run if you atleast add this one.

    Another combo to give him would be a new heavy, heavy, light combo. I call it Blunt strike. The two heavy attacks will act the same as they do in guardians assault but the light attack will be an unblockable strike to the enemies face with the flat/blunt side of the long sword. This will only do 10-15 damage but will cause stun. It should be uninterruptible attack.
    After the light you can also go into a shoulder bash mix up.
    Alternatively you could just have the light be a cut into the enemy’s face from the side but you would of course change the combos name to...
    It would still have all the same abilities, (Unblockable, Stun, and uninterruptible.) This is just an alternative animation.

    Also bring his side heavy attacks up to 30-35 damage on all side attack including combined ones because right now it’s 25 and since he’s using a two handed weapon he should atleast be doing 40 damage on all side attacks like all other two handed weapon users but I think he should do 35 because his side attacks because his side attacks are faster then most other two handed weapon users.



    If you do this then I think he would truly be an adabile, good defense and offense character like most of his stuff clames him to be. I would just really love if you did this and I think it would put him on par with the Kensei who I think is at the perfect place for you to make all the other season one character just as good as.

    Please tell me how you feel about my ideas and put your own here if you’d like.
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  2. #2
    Rather give him a mode like highlander. You go into halfswording mode where as you make counters you can stuntab him with the guard, light attack combos and have an parry into heavy top with the guard smacking him on the head. this seems a rather reasonable thing to do.
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  3. #3
    Originally Posted by kanuzira Go to original post
    Rather give him a mode like highlander. You go into halfswording mode where as you make counters you can stuntab him with the guard, light attack combos and have an parry into heavy top with the guard smacking him on the head. this seems a rather reasonable thing to do.
    I haven’t thought of that but that would work too. Probably better even. But the blunt struck and Faulsr strike are good ideas yes?
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  4. #4
    For the H-H-H combo i would use the pommel to strike as the last part (unblockable / cancelable), you cant get propper edge alignment with a cresent moon tipe slice.

    For the H-H-L i wouldnt *****slap him in the face with your sword but rather a tab with the guard/pommel or an stab.
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  5. #5
    Originally Posted by kanuzira Go to original post
    For the H-H-H combo i would use the pommel to strike as the last part (unblockable / cancelable), you cant get propper edge alignment with a cresent moon tipe slice.

    For the H-H-L i wouldnt *****slap him in the face with your sword but rather a tab with the guard/pommel or an stab.
    Those are both actual techniques from a sword long sword fighting book. I wanted to give him some historically accurate fighting techniques because he is sapped to be a master of the long sword. That’s what they say anyways.
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  6. #6
    Because more had been added and more info as well I’d like to think what people think off all these ideas I have worked on.
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  7. #7
    Ubisoft what do you think of this post? I’d love to know?
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  8. #8
    If anyone else has ideas please feel free to post them here. Even if they are only half thoughts I could help flesh them out like the half swording offensive form idea.
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  9. #9
    Im not much for half swording or stance and im allso posting since warden is my fav char. Im not using him just because the vortex is annoing and borring.
    Now to start things real, ubisoft doesnt do reworks. The first time ive heard the word rework i taught ok, new moves new animations i understand it takes 2 months to do them. But they just give some new propreties to old moves witouth changing any anymation, so whyle every ideea is welcomed, dont expect any single one of them to make the game.
    Now for the rework, i was thinking of a more agressive gameplay style.
    0 completely remove vortex. Its op and stupid.
    1 give him counter from every side not just top.
    2 (this is the rework part) he has L H, L L H & H H. Make the last heavy attack faintable into any direction light that allows him to continue the combo (most of the characters have something like this now(.
    3 appolion has an interesting unblockable attack that would work grate on warden. That launche unblockable slash
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  10. #10
    Col.Bullet's Avatar Member
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    As a sidenote: Maybe the rework should include the feats too?
    Not just regarding balancing, but seeing that some are clearly better than others they might have to be replaced. For example the one through which you receive more renown and damage. Who would ever use that? It's idiotic.
    And its not like other Vanguards are worse in that aspect. The Kenseis feats actually give meaningful choice for varied playstyles.
    Which is, as we all agree on of course, something the Warden generously doesn't really offer right now.
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