There are some interactions between buffs that are very counterproductive. I don't know if this has been discussed before but here is an example of what i am talking about:
Unit A puts a 3 turn slow on Enemy A, then it is Unit B and he has a slow on his normal attack which only lasts for one turn. The 3 turn slow is now replaced by a one turn slow. This is extremely annoying and hiders the synergy of certain teams. And it even makes some evolution skills worse then the normal attack.
I Think this should be delt with ASAP.