Was watching Remorce's stream from a few days ago where he and his team get killed by a Tachanka teleporting himself to the attacker spawn on Tower (would love to link to the stream if it were allowed). I experienced something similar myself a few days ago when playing Club House; a c4 would explode right in the middle of the attacker spawn as soon as we spawned in. In both cases the hacker(s) where also using aimbot and spamming some boosting website's URL. Of course no one on their teams bothered to vote them out or TK them because they were paying to play with a cheater.

CSGO had an identical problem with these fee-based boosting services until they started to reset match results for both winners and losers as soon as a cheater got caught; anyone who had queued with a cheater lost all the elo he had gained by playing with the cheater. Similarly, those who had lost to the cheater had all their elo given back to them; it's as if the matches had never taken place (unless the cheater's team lost). To be sure, boosting services still exist, but at least this removes an incentive to cheat as part of the boosting service; players seeking someone to boost them would be reluctant to pay to play with a cheater if there was a high risk of them losing all the progress they made with the cheater.

So, please make it so that "When a player has been banned for cheating (via VAC or Overwatch), all Skill Group adjustments from that players recent wins will be reverted for their partied teammates as well as their opponents."

And before someone retorts that this would be unfair toward those who unwittingly queued with a cheater; it doesn't matter. Your elo gain should still be considered ill-gotten-gains; you never had any business getting the elo in the first place. If you friend robs a bank and gives some of the loot to you, you being unaware of his crime doesn't entitle you to the money.