Shugoki - Brief Observations
Shugoki is my current bud, Rep 6, having fun, but here are some observations.
1) Zone Attack
The zone attack turns sharp left when in the open (seems un-intentional)
where-as If I am locked onto a player, I will do the two attacks consecutively, in their direction. (seems right)
It would be nice to have control of the directionality of the second zone swing when not locked on, or to make the zone default straight, instead of the weird left U-turn it does now..
2) Embrace
Embrace tracking misses too easily for how slow it is.
For example, I could have someone pinned against a corner(no escape) and if they are bumped by anything(another player) as I initiate embrace, I will miss, even though it is clear they are in my hug-zone.
The Embrace Punish... I understand and agree that a failed embrace requires a punish for us, however, right now we lose health AND the ability to block the next few attacks, often resulting in death even if we started out full-health.
It would be nice to be able to at least block once we miss. Perhaps we can reduce the recovery time to allow blocking, but drain all our stamina so we can't attack again immediately.
3) Head-but!
This does not knock people off ledges, it should.
If normal pokes with a dagger from a PK can knock me off a ledge, the Shugokis Headbut should send you flying!
4) Revenge
I can be easily staggered, stunned, and knocked down in revenge, something seems wrong with it completely. check it please.
5) Feinting
It is my opinion that we should get a larger feint window on our heavy attacks.
6) Guard Break Vulnerability
Because of my slow swings I can be Guard Broken AFTER I've started attacking (most noticeable on light attack), It seems un-intentional considering GB mechanics on most characters.
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