1. #21

    Thank you for making a great game

    Don't let the complainers get to you. I love the game and have no problem with the balancing...

    Good job on the BFU.

    I know it's not perfect yet, but I like the team's commitment to constantly improving the game.

    Keep up the good work.
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  2. #22
    That's some very good news !

    To all guys discussing balance on units, this is not the place to do that, go in general forum.

    Improving anti-cheats, fixing matchmaking and fixing bugs, that's all we wanted, and thank you for that !

    Yes they are trying to sell more but hey nobody forces you to buy it and the game needs to be profitable like all games so nobody can blame them for that. It's alway a balance between time spent playing and money invested.

    Anyway, I am very excited to see this update rolling out !
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  3. #23
    Nope, still tons of hackers nothing changed... just not reporting them anymore.
    Came across one that ended in invalid batle result again and some with the name hack... will not report them anymore but i know their names... since im not allowed to put their names on the forum... go search them yourself.
    Never gotten any respect for reporting so why should i.
    All the other reporters quit playing already because the horrible reporting that takes ages and no appreciaton.
    Can tell you one thing, nothing changed still tons of hackers out there.
    Name hackers.. and so on.. came across a few already. But I dont care anymore.
    Game was always full of hackers.
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  4. #24
    MarkeeMordred's Avatar Banned
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    what game are you playing? I wanna play...

    So far this update = greed/ignorance/complacency
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  5. #25
    MarkeeMordred's Avatar Banned
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    your new * Anti Cheat * isn't working, videos all over youtube/twitch with the new updates and STILL CHEATERS, but thanks um dan.... nothing like saying you did something when you um didn't...
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  6. #26
    Originally Posted by Hanmann Go to original post
    Looking forward to the BFU and super psyched that Purify and Powerbind will be made playable again . Also want to repeat my suggestions for how the cards should be and why.

    Purify
    - 2 energy cost
    - Number of targets increases with level
    - Range 3.2 (or something like that)
    - Only negative effects of your own characters get removed, so no Kyle buffs on your opponents characters
    - Basically, this means keeping the last nerf with the exception of the range, so it becomes usefull again to upgrade and is a viable counter for Poison and Alien Queen Red
    - Some will say it's not fair that Purify costs 1 energy less than Poison while completely canceling it, but I don't think that is true. Even if you play Purify immediately after seeing Poison hit you, due to the fact that you lose some time to drag it into place and releasing it and the time the animation takes, at least 2 or 3 seconds will have passed and some damage will be dealt to your characters. Enough damage to kill your rats for example.

    Powerbind
    - 1 energy cost
    - no AOE, but simply a 1 target card like Lightning Bolt
    - Duration of Powerbind scales with level (20 sec at level 1, +5 sec per level increase). This would give players again a big incentive to upgrade the card while at this moment a level 7 Powerbind is as bad as a level 2 (wanted to write "as good" first, but we all now that "good" is not really the right word to use at this moment), because you will powerbind at the most 2 characters with the current AOE.
    - The main reason I think it should only cost 1 energy is because it doesn't destroy your opponents character. Its charge is temporarily stopped, but the character still survives. Two energy is just not worth only temporarily removing the charge.
    - I could live with a shorter duration then what I propose but then, AGAIN, Mecha Timmy needs to be seriously nerffed in energy, movement speed, HP, attack and/or range because he is the only character that I see put on the field and sometimes survive almost the entire match. My personal suggestion for Mecha Timmy would be to increase his cost to 5 energy, increase his movement speed and decrease his range to 3.5 (like the Kyles). That way he would still be as strong as he is now, but easier to take him out.

    Hope you like my suggestions. And if you decide to use them, how about sending a few of those Mecha Timmys I hate so much my way ? Still don't have him after playing a LOT for the past 4 months. You can then nerff him like a week later so I can enjoy him at full strength for a few days
    This is probably the best idea I've read on hwo to make Powerbind and Purify playable again but not OP. What you did was not nerfing, you rendered both cards useless.
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  7. #27
    hey steve....

    will wait more 3 months to birthday about fix hacks????

    https://forums.ubi.com/showthread.ph...rding-Cheaters = 06-29-2017

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  8. #28
    maybe you think we are all stupid new kids that cant count 4 sec = 1 energy point
    Still fighting lv 12-15 players that extraspawn cards at the half of their cost like poison as 2 energy points.

    Not even reporting the amount of new bugs you bring in like clyde that hits a character and doesnt do damage or 2 same cards on the field...
    ah and ppl can still play without doing the update.

    Great work, just kidding, only a new bad update.
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  9. #29
    When is this “big update” be implemented? Just played 5 times after updated from the AppStore.... “disconnected”, “disconnected”. Energy hack.. shameless energy hack
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  10. #30
    Not sure if this is the correct place to put this but i and a clan member have both experienced this today after the update, while playing pvp there is no energy boost at the 1 min mark and also recieving a red wifi symbol with the number 200 while placing a card but the card doesn't spawn and we lost the energy for that card.

    This actually cost me a win as I was in the last seconds of the match and due to my card not spawning and loosing the energy cost for this card the guy got me with Dougie and won the match.
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