Looking forward to the BFU and super psyched that Purify and Powerbind will be made playable again

. Also want to repeat my suggestions for how the cards should be and why.
Purify
- 2 energy cost
- Number of targets increases with level
- Range 3.2 (or something like that)
- Only negative effects of your own characters get removed, so no Kyle buffs on your opponents characters
- Basically, this means keeping the last nerf with the exception of the range, so it becomes usefull again to upgrade and is a viable counter for Poison and Alien Queen Red
- Some will say it's not fair that Purify costs 1 energy less than Poison while completely canceling it, but I don't think that is true. Even if you play Purify immediately after seeing Poison hit you, due to the fact that you lose some time to drag it into place and releasing it and the time the animation takes, at least 2 or 3 seconds will have passed and some damage will be dealt to your characters. Enough damage to kill your rats for example.
Powerbind
- 1 energy cost
- no AOE, but simply a 1 target card like Lightning Bolt
- Duration of Powerbind scales with level (20 sec at level 1, +5 sec per level increase). This would give players again a big incentive to upgrade the card while at this moment a level 7 Powerbind is as bad as a level 2 (wanted to write "as good" first, but we all now that "good" is not really the right word to use at this moment), because you will powerbind at the most 2 characters with the current AOE.
- The main reason I think it should only cost 1 energy is because it doesn't destroy your opponents character. Its charge is temporarily stopped, but the character still survives. Two energy is just not worth only temporarily removing the charge.
- I could live with a shorter duration then what I propose but then, AGAIN, Mecha Timmy needs to be seriously nerffed in energy, movement speed, HP, attack and/or range because he is the only character that I see put on the field and sometimes survive almost the entire match. My personal suggestion for Mecha Timmy would be to increase his cost to 5 energy, increase his movement speed and decrease his range to 3.5 (like the Kyles). That way he would still be as strong as he is now, but easier to take him out.
Hope you like my suggestions. And if you decide to use them, how about sending a few of those Mecha Timmys I hate so much my way

? Still don't have him after playing a LOT for the past 4 months. You can then nerff him like a week later so I can enjoy him at full strength for a few days
