When you're playing domination and it is four players against one, how is that fair? In a four on one situation the one player should receive extra boost(s) to balance out the level of strength/power to make it a fair match, but yet a challenge.
That is the whole point of the Revenge Mode, but it is not good enough. On top of that, you have to hit the button multiple times to activate it. By the time it works you're dead.
So my question is, Why is this not priority?
I'm not patronizing you or anything but if you're starting to get in a 4v1 situation or any situation where you're outnumbered, why not just run away? If 4 people are gonna chase you around the map trying to kill you, they're not playing the objective. Your teammates will capitalize and just capture all the points while they waste their time and end up losing. You don't have to fight every battle. Running away is a great option in a lot of cases. And if they're hungry for the kill so bad that they all chase you, you're doing a great service for your team to distract them.Originally Posted by SV-MINION Go to original post
Dominion mode isn't won by killing alone, it doesn't matter how much a team ganks if they can't hold a point. In fact, a 4v1 implies the entire team is in one place, leaving 2 out of the 3 points vulnerable.
Simply put, there is no honor in Dominion. And expecting to win a 4v1 or 3v1 under any normal circumstances is just foolish. That's just a part of how Dominion mode works.
If what you want is honorable, one on one duelling, then play duel mode. That's why it exists, after all. If you play Dominion, ganking will happen. That's just the way the ball rolls.
And if you are still dead-set on playing Dominion mode, focus on capturing and holding the points, not on fighting. If the entire team floods to one point? That's your cue to bounce and cap one of the other points. As long as you hold 2 out of the 3, you'll eventually win.