Get rid of damaging feats, and have them as LONG COOLDOWN MAP PICKUPS. They make me not want to play your game, and there’s enough technical factors that make me feel that way, already. Removing the fun factor is the quickest way to no players.
I just had a light spamming pk(annoying already) that would dodge back twice in tribute every time we fought, because I had her on the ropes, and throw.. not one, but TWO bombs at me EVERY. SINGLE. FIGHT.
In what world was it acceptable to give multiple non-combat projectiles and explosives to a single person? Where’s the balance, exactly?
To top off that amazingly annoying battle(I fought the pk 1v1 5-7 times in which she used the two different explosives wtf?), she the proceeded to catapult me to win the match after I demolished her. Worst part? My character is too slow to run or roll away. Awesome.
As you can undoubtedly tell, I’m annoyed and a bit pissed. This NEEDS to be prioritized. I like the combat, not bombs. I’ll play one of the countless shooters I own if I want to throw bombs/get blown up.
First of all he stated that he was playing tribute not duel (you dont even have feats in duel) second he is 100% correct this shouldn't be happening in a game about guess what SKILL. The feats in this game have always been too powerful, and frankly stupid. Why does the pk drop a bomb at death when not executed causing YOU the "victor" to be punished for coming out on top? Why is it every match when you see the "stand and fight" moment come up that the first thing the enemy team does is use every single one of their feats? Why are one shot kill feats even in the game to begin with? If the devs just did a parry change to make sure you are not INSTANTLY killed (which they did) Why are they allowing feats that instantly kill you?Originally Posted by SangLong524 Go to original post
Yeah, dont worry about the first guy lol I'm sure 99% of the forums would agree that bombs DONT belong in this game. I come here to fight, not get blown up by bombs every single time I try doing so. Feats should be pretty much all passive, and NOT negate the concept of "Skill based fighter" the way bombs and traps do.Originally Posted by brashtralas Go to original post
3 bomb feats on different levels with some having multiple charges on LB say "No" to your arguments. First bomb he throws is: Fiat Lux (Tier 2, low cooldown) – Throw a flash grenade that blinds enemies for a few seconds (and consume the enemies whole Stamina...). Then Pugno Mortis (Tier 3, moderate cooldown) – Throw an explosive that deals moderate damage in an area. Tier4? OMFG: Igneus Imber – Several grenades that deal moderate damage over an area.Originally Posted by SangLong524 Go to original post
Thing is on LB that the combination of low cooldown Tier 2 bomb and multiple charges on Tier 4 bomb plus Tier 3 bomb is just too good in 4v4. You cannot dodge-roll if you are OOS. Get 2 LB's in your team and spam dem bombs whole match in every group fight - win.
I believe the best thing to do with T4 feats (other then getting rid of them and keeping passive) is that they should not be insta kill nor should they be viable when the other team is breaking. Hell i would be happy if they would have the feats take a longer time to go off giving players a chance to escape, and reduce the damage they cause. Ive said this before and will continue to do so the end of the match should not ever be determined by the team that has the most knights nor should it ever end in a hellstorm of bombs and arrows this isnt cod.Originally Posted by SangLong524 Go to original post
I dont want it removed either. Just longer cooldowns and get rid of that 3 bomb combo on one character.Originally Posted by SangLong524 Go to original post
I don't like the one shot Feats at all. Catapult is the worst offender imo. It's almost like you have a modern laser guided artillery in the game. Anyone who thinks it's OK a catapult can fire at any moment anywhere on the map the instant you wave somewhere on the battlefield pointing somewhere else, isn't sane.
Make it take longer to actually fire and give it a damage fall off towards the edge.
Against the fire bomb you at least have 'some' chance...
I totally agree feats are way too powerful and ruin game, 99% of battles seem to be won by whose got bomb at end making all rest games battles a waste of time, im not saying get rid of them but i reckon when it gets down to stand and fight point thats what it should be and all bomb/arrow feats are locked
We will continue to let the team know that some players are finding the "direct damage" feats frustrating. I'm curious how people feel about the map pick-up idea as opposed to a simple damage nerf.Originally Posted by brashtralas Go to original post