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  1. #21
    So I play on Xbox and would not trade my setup for the best PC and to be the best player for honor has ever seen just to play on a PC. I am about average at the game but my setup doesn't help and I don't care. For the most part I have fun.

    I have a home theater in my basement with an 11 foot wide screen, surround sound and a comfy couch. My Xbox is wireless connected as my router is up stairs. I use a wired controller to help but with the projector my reactions will never be as fast as I could on a PC Monitor. I can live with that cause ever since I moved the Xbox down stairs gaming has been awesome! You can't beat seeing everyting so big and feeling explosions while hearing the sounds of someone behind you.

    No way does sitting in a chair at a desk 3 feet from a 20"ish monitor with headphones on compare. The reason there are more people on consoles is for the same reasons I play on my projector. Sitting back relaxing after work is how most people play. Casual play will always outnumber the hardcore PC players.

    Not trying to start a war but I hate how it's always "on PC this is easy" when there is hardly any players on PC. The game should be based on console play at this point if the 4Kish PC players find it too easy then OK, they are the minority make the game better for the 100Kish console players. We are what will keep the game going.
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  2. #22
    Vakris_One's Avatar Senior Member
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    Put the bulls***t elitism and platform politics away folks. At the end of the day we all play games for fun and on whatever platform is the most comfortable and/or affordable for us personally. The dev's job is to try to reach a balanced middle ground that accomodates all of their players as much as possible, casuals and pro's alike across all platforms.
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  3. #23
    Alustar.exe's Avatar Banned
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    Sad truth is, you will never please everyone, and in trying you all alienate the dedicated, loyal players.
    Make a change to help casual players and hardcore players will rant. Adjust something to help hardcore players and casual will claim their world is ending.

    Developers have to keep a level of detachment, much the way surgeons do on an operating table. They are going to make changes to -their- intellectual property based on the needs of the community as a whole.
    This means bugs and quality of life issues take priority to ensure stable, healthy play. Then you can focus on fan service issues.
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  4. #24
    Oupyz's Avatar Senior Member
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    from day one u people knew its going to be balanced for pc first , no ?

    remember the day when u complained about pk light spam , still pk is light spaming and nothing done about , and what after they introduced shinobi another light spam and after a glad , it was abvious from day 1 they are looking at the pc for numbers , no hate for ps4/xbox players , but it's ubisoft game and ubi dediced where to look at when it comes to balance , i really wish i didn't sell that ps4 to see is it really that hard to block/parry on console
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  5. #25
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Oupyz Go to original post
    from day one u people knew its going to be balanced for pc first , no ?

    remember the day when u complained about pk light spam , still pk is light spaming and nothing done about , and what after they introduced shinobi another light spam and after a glad , it was abvious from day 1 they are looking at the pc for numbers , no hate for ps4/xbox players , but it's ubisoft game and ubi dediced where to look at when it comes to balance , i really wish i didn't sell that ps4 to see is it really that hard to block/parry on console
    Why would we think that? When most of the PC player base abandoned the game early on. You don't have the numbers to compete with consoles, the devs either need to balance separately or balance for console, this is for purely business reasons, they want people to continue playing the game and occasionally buy steel packs. Now would it make sense to keep your smallest player base by far happy, or your much larger other player base.

    I have a fast gaming PC that can play this max settings, I choose to play console because its a better experience than being cooped behind a desk staring at a small screen.

    But back on topic. I also feel like many of the moves are becoming too fast, many mixups feel like a guessing game to me, fast lights and such I can deal with, my problem is the speed of unblockables that are feinted, there needs to be more commitment when using unblockables, not letting it go so far into the attack that my character parries thin air while its canceled and hits me on the other side.

    Its infinitely easier on console to spam out your feint routine of super fast attacks than it is to react and defend against them, that's why every game you join has 6 or more assassin classes in it.
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  6. #26
    Originally Posted by Oupyz Go to original post
    why would i play on any console :/ gaming on pc is where esport is and for a good reason :/

    console is for casuals and casuals can't speak about balance
    Why? Friends are certainly one reason. Not everyone has a gaming computer. Many more play on console and most people prefer to play with friends or with a high population.

    That being said, with that attitude friends are probably not a big part of your gaming experience :/
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  7. #27
    Oupyz's Avatar Senior Member
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    Originally Posted by Jiblet2017 Go to original post
    Why? Friends are certainly one reason. Not everyone has a gaming computer. Many more play on console and most people prefer to play with friends or with a high population.

    That being said, with that attitude friends are probably not a big part of your gaming experience :/
    we game on pc and we like the experience better ( personal choice ) .
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  8. #28
    GUY BEFORE U KILLING EACHOTHER; i just let u all KNOW, i ,m a PS4 and PC player, i got my rep on PC about 80 and on PS4 about 10, PS4 is just like another game, the feeling is NOT the same. On PS4 i CANT for ****ing sake parry a light easily, but on PC no problem at ALL, maybe i,m still a noob on Ps4 since i usually play on PC but i can for sure say that its not the same timing/feeling . Maybe becaus of fps i dont know.
    But Like i said before in other thread, Adding unblockables might be good for 1v1 ( which i dont play as long as 4v4 ) but for 4v4 like dominion r unblockables VERY BAD !! You r down just too fast in gangfights , most time in 2v1 or 3v1, Since bullsheet like shamans, Predator thing push u all time against wall, or headbash of warlords, or shieldbash /zone of gladiator,kick of centurio, .. or .. or .. or. In Vanilla time, there were very intens gangfights which needed a lot of focus and we had good and bad time BUT we had a lot of fun, but this direction of too much unblockables, just destroied the game ( my opinion ) . And season V dont bring the good old days, Kensei might needed something new, but adding serker 2 unblockables, i mean JUST WHY ! idk if i really needed that, and i ,m a rep 9 serker , ! All i ,m saying here is about 4v4.
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  9. #29
    Originally Posted by WastedPunk Go to original post
    Have you ever heard of the term, "One step forward two steps back"?
    Well this game is a prime example to that.All the way from S1 to today,Turtling was a huge issue.Never attacking equaled win.
    Now to try to change that,you have given everyone lightning fast attacks and a crazy amount of Unblockables making the game 'Guess right or die'.
    No, seriously.Its turned into a complete Spam fest as if it wasn't already annoying enough with Peacekeepers and Shinobis.
    Unblockables means you either predict their feint and Block/parry the second attack or get hit because they didn't feint.Or try to parry/dodge the initial attack and get hit with their feint attack.Meaning the game just turned into a 50/50 where it's a Fancy version of Rock,Paper & scissors rather than winning with skill.

    For some reason,you decided to make most lights 400ms making it almost impossible to block on console meaning they can be spammed until you die.

    I understand that it is very hard to balance a character without making them OP/UP but,this isn't the way.You just solved one issue by creating another.Perhaps,even bigger than the original one.
    I can agree that the game has gotten faster over the course of dev changes. But I can't agree that it's a spam meta. For the sake of keeping things on track i'll only look at the new reworks in regards to this thread.

    Hyper turtling still beats both berzerker and kensei. With zerk the new speed on his feinted into lights and his faster combo speeds are not enough to crack a hyper turtle. and the hyper armor means nothing if the hyper turtle isn't attempting to parry. the only change that helps zerk out here is the unblockables. But because the unblockables are in the end of a chain they're easily seen coming. and because they're not new animations or insanely hard to read it's easy to tell if they're being ripped or feinted.
    With kensei all the mix ups he has can be blocked barring pommel strike. and if you only go for pommel strike the person can stuff it with a light or some bashes. and all sidge bashes/attacks beat it. In both cases you can roll out of either mix up.

    Conq is the only one who forces an opponent to do anything since his forward bash is now faster and variable timing wise. Assassin back dodges remove the varied bit as they can just back dash basically twice to constantly avoid any mix up there. But still.

    There is no guessing in for honor. There is no 50/50's in for honor. Everything is highly telegraphed even soft feints. And since rolling trumps all mix ups there isn't a 50/50. Please actually understand the term you're using. And the skill comment tacked on after that just means you're a salty dude blaming the game instead of himself. There are more than one type of skill. And you can't accurately quantify skill in any regard. if mix ups/"50/50's" are skilless then you must think all fighting games are spammy noob fests.

    I regularly block 400ms attacks on my xbox one. It's not impossible. You're bad.
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  10. #30
    I agree, the assassin meta has ran for too long. I still firmly believe that if you are quick enough to block, than you should be able to block no matter what. The free hits that certain characters get simply by deflecting attacks is not fair.
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