No I am talking about the "combo" shield bash, you CANT dodge it AT ALL even you are not oos.Originally Posted by Oupyz Go to original post
Same as the Highlander mixup then. So many attacks now have hyper armor its hard to distinguish what does and doesn't any more.Originally Posted by LionHeart XXII Go to original post
The only way to fight a zerker is to turtle up now. It feels like every attack he has is uninterruptable. You need a parry before you can attack.
They're the light followups on heavy feints, while changing stance. The thing is, they're 400ms hyperarmored lights. In a way, designed to be (in theory) both uninterruptible and unparryable.Originally Posted by The_B0G_ Go to original post
Zerk's real buff this season, is making him less prone to danger from CCs, deflects, and parries. And hence more able to aggress on his opponent.
But heavy finishers also are uninterruptable though are they not? So 2 out of every 3 attacks can not be interrupted, no zerker worth his mead ever straight out attacks without feinting, to me this means you basically have to parry before attacking, who can keep track of the one out of 3 attacks you can interrupt.Originally Posted by Fady117 Go to original post
Yeah but heavy finishers are very telegraphed. I thought you referred to attacks which you felt were rather fast to react to, and being uninterruptible.Originally Posted by The_B0G_ Go to original post
We'll all eventually get used to the new Zerk but, one thing I've noticed, they tend to whiff something before approaching you with the hyperarmored hits. So, keep close. Keep pressure, don't let them whiff to start a chain. They're unlikely to do the Slashing Rush with its stamina nerf (I have yet to meet one who uses it).