Kick from neutral why? Would still be reactable easily and need a new input to cast it.Originally Posted by EvoXTalhante Go to original post
Soft feinting jab would result in a 50/50 or they'll slow it a lot.
If charged heavies are not feintable it's for a reason, having two feint windows on the same attack would be OP, but would also force more aggressivity from the cent's foe.
Rewarding light parry, 25 damages is so ridiculous, but while he has this 'OMG SO OP 60 HEALTH/STAM DAMAGES CUTSCENE' everyone cries about he cannot get better I guess, let's hope he'll get some love.
Not one. I listed them above. Conq outside his shield bash has nothing (well a charged heavy unblockable now, near-useless). Warlord outside his headbutt has nothing, plus leading to only one tiny poke. And Gladiator is flawed by design.Originally Posted by EvoXTalhante Go to original post
Cent already has the heavy softfeint into GB. Which does not require dashing forward or landing a light first. While Warden must either dash forward or land a light first, to initiate that. Which makes it a lot more telegraphed.Originally Posted by EvoXTalhante Go to original post
I'll also add, Cent has varied windows in which he'll cancel into GB. Warden has a static window, doesn't change.
Exactly; hence needing a rework or rebalance, not just buffs/tweaks. Because he was designed to land those charged heavies on wallsplats / pins. Not designed to play mind games with them. See where I'm hinting at?Originally Posted by EvoXTalhante Go to original post
And don't compare Cent to Shaman, please. Your comparison to Conq and Warlord was already bad enough.
You do have a point, in that he needs better mind games. This is where we can start building common ground between both our suggestions. But I still consider having 2-3 softfeints terribly broken. One is fair. Not two or three or four.Originally Posted by EvoXTalhante Go to original post
I also did state he needs an HP buff, a cancellable zone, and his normal jab being able to knockdown an OOS opponent. These are straight-up buffs; but these alone won't help him overall. He still needs major rebalancing.
1. Wardens cancel into a GB is off of an UNBLOCKABLE move that leads to a total of 3 different attacks. Top heavy, Lights or a GB. Centurion only gets it off of a charged heavy beginning, which is ALWAYS teligraphed and everyone knows its coming. Warden has 3 options you have to react to. Big difference.Originally Posted by Fady117 Go to original post
Truly don’t care what numbers are shown or what Ubi says, I have a match recorded where I am fighting an Aramusha and I have already started my heavy before him and his heavy hits me first. That means his heavy has to be faster. I have seen it happen many times but I recorded it cause that one hit killed me and he executes me, so no claim that it could be a light. I also believe that against certain characters there is almost a loaf into his moves starting. Like against Shaman. I can sidestep her leap and I will hit either light or heavy and he just sits there moving like a rock and I end up eating a heavy, bleed or something else stupid. I think that when they nerfed him that there were more things done than were made public. Just my opinion.
You can get banked by Shaman or Aramusha far easier as a noob than you ever could against Centurion. Musha light spam and Shaman 100% kill in just a few hits of the buttons. Seen it a million times when playing brawls with a noob as a partner. She is stupid. She is the character that would turn noobs off the fastest.
Sorry but no. His combos are moot as they don’t get past the 2nd hit, easily eascapable, extremely predictable and he is very punishable. Yea. His kit is awesome. Insert sarcasm, here.Originally Posted by wolfman25br Go to original post
Look at the best players in the game and who they play with. None use Centurion and that should tell you all you need to know right there. He is slow, weak heavies/lights, predictable, slow regen and no solid openers as the legion kick is easily avoided. And I will believe Ubisoft will do anything at all to fix him when I see it. They will screw him up even more before he gets fixed.
I think what this comes down to is what mode you're playing in. In duels I can see him being bad, as his lights do very small amounts of damage and you can't really open anyone up without parrying him first.
But that's not the case for 4v4 modes, even if you are in a 1v1 situation in Dom or Tribute, there is a sense of urgency, to kill your enemy before help arrives, this is where people end up making mistakes, rushing attacks, missing CGB's and that's where cent shines. I still catch people with charged heavies and GBs into the walls pretty often.
He doesn't get major punishes off of a heavy parry any more but you still get a knee and a heavy from it, and from there you can soft feint GB or jab. Sure he definitely needs a health buff, but besides that he isn't too bad, maybe give him a soft feint jab from his kick for people who dodge too early.