Thing is. His kit is inherently cancerous. He needs a rework like Kensei/conq got, otherwise you're not going to satisfy the majority of the playerbase.Originally Posted by UbiInsulin Go to original post
People dont want him stronger cause then he's just going to be frustrating to fight, but you can't leave him as he is because hes just terrible to play.
I am one of those nostalgic ones who would prefer the old roster with a more paced gameplay. Fewer disable punchs and kicks. really would not hurt me see him away from the game. That said for balance purposes two changes would be interesting: 1- less reliance on gb and wall splat, 2- more mix,up, chains with sword and punch (but only the weak, without being able to knock down)Originally Posted by UbiInsulin Go to original post
Well, I'll chime in.Originally Posted by UbiInsulin Go to original post
Let's count how many unblockables he has:
- Legion Kick
- semi charged jab (mid-combo)
- fully charged jab (knockdown)
- charged side heavies
- charged top heavy
- punches on GB for stamina drain
- parry counter knee to the face
This is his core problem. Much like Gladiator. Too many unblockables, which makes him frustrating to fight, and makes his punishes way too rewarding (stamina drain + OOS situations + OOS stalling + knockdown).
Also, Raime once stated in a post somewhere, that Centurion directly circumvents a core rule in the combat mechanics of For Honor, in that he can freely knockdown an opponent who isn't even OOS, and without needing to parry. As per the strict rules of For Honor's combat, knockdown may only happen if:
1- you got parried and you had no stamina
2- you got thrown on GB while OOS
3- Revenge auto-parry on activation
4- You got parried by someone who had Revenge
5- You got thrown on GB by someone who had Revenge
Which is why he is able to deal a lot of (unfair) punishes because he not only goes against a core rule, but also directly targets the biggest pillar in For Honor's combat: the stamina bar.
Upon considering his rework or re-balance, please consider reducing the number of his unblockables, and not make him rely on them all to land his punishes. Legion Kick and the parry counter are fair, but his fully charged jab is the most problematic one. Taking that out of his kit, and giving him something which he can use to improve kit flow in-between combos, is a solid starting point.
Gladiator's toestab sees its real use when the opponent is OOS. Similarly, the Centurion should be able to knock his opponent down with the semi charged jab when his opponent is OOS, and from there he can land the Eagle's Talon. The semi-charged jab cannot be thrown from neutral. It's a mid-combo bash move. When opponent isn't OOS, this only causes a stun effect. And no more fully charged jabs for free knockdowns.
Moreover, his zone should be cancellable into the third swing. Meaning, the Centurion can cancel soon as the 2nd swing is over. His zone is so easily parried and too telegraphed, almost nobody uses it unless the opponent is knocked down at very close range, they can safely open zone to land at least 2 hits. Otherwise it's pretty useless and doesn't encourage its use.
Upon wallsplats, he can land one charged heavy (either side or top). No more fully charged jab. He has to work for his second heavy. Also, his charged heavies have a pin effect. Make Centurion have the same recovery from his charged heavies as the opponent recovering from the pin effect, to prevent free damage.
His 3 punches on GB for free stamina drain are not necessary. If anything, he should have two different parry counters. Upon parrying a heavy he can counter with his knee to the face (doesn't lead to a throw, can still land a light), upon parrying a light he can counter with 2 punches at most, then throw, and land an uncharged heavy, or wallsplat and 1 charged heavy.
I'd like to add, Centurion needs a bit more health.
I'm not sure whether people who played Centurion would agree with my proposal, and I'd love their input. I'd also love to hear if you see these changes adequate and fair and that the dev team are likely to implement them.
Thanks for reading.
Do I really have to go dig up my suggestions again? d:Originally Posted by UbiInsulin Go to original post
These suggestions are... horrible. He's going to be three times as weak as he is now if something even close to this gets implemented. Do you actually play Centurion? The number of unblockables he has is completely irrelevant since they either:Originally Posted by Fady117 Go to original post
A. Never land
B. Are easy to avoid
I don't even understand why Parry Counter is on that list. It isn't an unblockable in the sense that it forces a reaction and lets you capitalize on mistakes, it's just a guaranteed follow up on parry, like the Warlord or Gladiator's shield bash. Centurion was meant to open up turtles with his Kick and Jab, thing is they're very reactable and nowhere near as good as Warlord's headbutt, Conqueror's new shield bash or Gladiator's toe stab/zone. So what's he got left? Soft feints into GB that nobody falls for anymore. Ironically, he's also the only character in the game who can't faint his unblockable heavy, and in times where even Conqueror can go into SB from a heavy, that's completely ridiculous.
I don't think he should be reworked. The core of his annoying, bully playstyle is how he should and was inteded to be played, he just needs buffs. Something like:
- Remove the need to dash forward for the Kick
- Make Jab able to be canceled into Quick Throw
- Make his unblockable heavy able to be soft feinted
- Make his light parry actually rewarding. 25 damage is a joke.
Care to explain in detail why he'll be weaker? you're a Cent main, I'd like a detailed input on this, if it's not asking too much.Originally Posted by EvoXTalhante Go to original post
And no, I don't own Centurion, I play him in Practice Mode against level 3 bots, and I also challenged many, many Centurions, both good and bad, both relying and not relying on crutches / one-trick gimmicks. The good Centurions didn't really need wallsplats. The bad ones are just bad. Noobstompers, as most call them.
But, to make a clear point: Just because I don't own Centurion nor have him at legendary tier, doesn't mean I'm exempt from giving any opinion about him. I've challenged more Centurions than I can count. I certainly have a good idea how he moves and what he relies on. Just like Gladiator, he relies on at least four unblockables. Which, comparatively speaking, is not good and is what makes him so frustrating to fight, actually. This whole cutscene thing? it's because of unblockables.
With the recent parry changes, I understand getting his cutscene will be harder, but the parry changes were universal, not Centurion-specific. The above message targets changes that specifically alter how Centurion plays. Regardless of parry changes. So you don't need as much wallsplats as before, to be "viable".
But help me out here. I'm just trying to throw some ideas. Don't be so bleak and close-ended.
I edited my post, but it was pretty clear you don't play him, honestly. He is nothing like the Gladiator.Originally Posted by Fady117 Go to original post
Well now, that was a bit better than your initial burp.The number of unblockables he has is completely irrelevant since they either:
A. Never land
B. Are easy to avoid
I don't even understand why Parry Counter is on that list. It isn't an unblockable in the sense that it forces a reaction and lets you capitalize on mistakes, it's just a guaranteed follow up on parry, like the Warlord or Gladiator's shield bash. Centurion was meant to open up turtles with his Kick and Jab, thing is they're very reactable and nowhere near as good as Warlord's headbutt, Conqueror's new shield bash or Gladiator's toe stab/zone. So what's he got left? Soft feints into GB that nobody falls for anymore. Ironically, he's also the only character in the game who can't faint his unblockable heavy, and in times where even Conqueror can go into SB from a heavy, that's completely ridiculous.
I don't think he should be reworked. The core of his annoying, bully playstyle is how he should and was inteded to be played, he just needs buffs. Something like:
- Remove the need to dash forward for the Kick
- Make Jab able to be canceled into Quick Throw
- Make his unblockable heavy able to be soft feinted
- Make his light parry actually rewarding. 25 damage is a joke.
Still, we're all here suggesting a proper rework / re-balance to effectively modify his whole playstyle; not buff what's already considered problematic, aha.
I agree on light parry punish needing a damage buff. However I don't see the other changes you stated being logical. You're essentially asking to be able to land more free hits when using Centurion.
Also, personally, I think more than one softfeint on a character, is a broken mechanic. No character should have more than one softfeint in their kit. Especially if it leads to a GB or bleed attack.
Edit: I did state he needs an HP buff, a cancellable zone, and his normal jab being able to knockdown an OOS opponent. You see these as nerfs?
Not all of us think he needs a rework. He's like Highlander, he needs tweaks. What I suggested is exactly what's problematic with his increasingly useless kit. Also, explain to me how:Originally Posted by Fady117 Go to original post
- Warlord, Conqueror, Gladiator can have a very difficult to react to UB that leads to guaranteed damage, but Cent having one is a problem
- Jab being canceled into QT while Wardens have had the exact same tool since day one, but Cent having that is a problem
- His unblockable heavy able to be feinted is a problem. I mean really? Every hero can do that, everyone except Centurion (and Shugoki, but he's near his own rework). It's a free parry for the opponent right now, how does this make even an iota of sense? I don't even wanna count how many options Shaman has with her UB heavy.
When the current soft feint he has is useless, it's far from a broken mechanic. I don't really understand the point of a GB soft feint from a regular heavy - all you have to do is block and tech the GB to be 100% safe. Now, UB heavies being able to be soft feinted? That's when actual pressure is put, and that's what he needs.Originally Posted by Fady117 Go to original post