I've been reading these... 'servers' aren't holding up well for many. Maybe it's a day one thing, let's hope they re-enact, and build upon, the Open Test experience.
And yeah, I second your statement. Shuffling needs to happen in anything bigger than 1v1, when no premade lobbies are involved.
It depends... If there is a group of 2 or 3 on each team, if one team just snowballs the other it should shuffle those who ARENT grouped. At the same time, the game should NOT be putting 4 grouped players against anything less than another team of 4 grouped players. 5 minute q time? oh well, overwatch and any other game with a decent MM system has to deal with it too.Originally Posted by Fady117 Go to original post
I think for 4v4s, a 1minute window to quit the match, rather than 30secs, is more fair. By one minute you'd have sorted out whether it's a premade "deathballing" around the map against the team of randoms that you belong in.Originally Posted by BTTrinity Go to original post
Yeah I get you, if a group of 2 are on a team, they don't get separated in the next round; the shuffle only separates those who aren't together in a lobby/group
I don't get why everyone is up in arms about teams. Take your loss like a mature person, and wait until the next round or quit. It's not like you're getting less of a reward if you lose because it's all random.
I've played solo and on teams where we kicked *** and won, but I got zero loot.
As far as xp goes with kills and captures... despite what your mommy told you, you can't win 'em all.
And it's been suggested already that xp & loot should be based on individual contribution during a match. So, if and whenever that is implemented, teams wont even matter.