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  1. #1

    Warden rework

    So playing for honor I've noticed that Warden is pretty dull. I find that the vortex seems to be the only way to have Warden stand up to other heroes in effectiveness because in almost ever other area he feels incredibly lacking. So I had an idea for a rework to make him more interesting to play as, and play against instead of making it a guessing game of escaping the vortex.

    The rework would either give him a new move-set or an alternate fighting mode style like what highlander currently has. With these combos/fighting styles the warden would half sword instead of using his blade and it would perhaps use a lot of blinding or stun based attacks, but are slower and easier to block. This way the Warden player would have to learn when to attack with his blade for fast attacking and when to half sword to disrupt his opponent. I was thinking something like this-

    Warden with sword:
    (Just standard combos similar to what he has know
    Crushing counterstrike with sword, faster so that it is free damage but does less damage

    Warden half swording:
    Half sword variations of his combos, slower but stronger
    Overhead hits are blinding
    Side hits deal large damage but are slower than regular sword attacks, and loses the free light if the first hits
    Crushing counterstrike with hilt, more damage but can be parried due to being slower

    And then my final idea, ending them rightly. I know this is already an execution but what if Warden got a feat where he threw his pommel for damage? This one isn't really serious it would just be funny to see.

    This Warden rework would make more sense to me than the shoulder bash, it is historically accurate, it would be more skilled unlike vortex and make Warden feel more interesting to play as a hero. Obviously I doubt if this happened it would be exact to what I've listed, and I wouldn't want it to be because the devs would certainly do a better job, the moves I've listed are just examples of things they could do to make Warden more interesting than just bashing people with your shoulder repeatedly.

    Thanks if you read this
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  2. #2
    No. Absolutely not. Highlander is a mode character and he plays like hot trash.

    Warden needs soft feints, ways to change attack timing and dodge attacks.

    Half swording also significantly reduces leverage for speed and control. Even lore wise it doesnt make sense.
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  3. #3
    Ok so make the sword attacks slower and hilt faster, that solves the problem of that. But as for not making him a mode character, I didn't say just make him a mode character although that was what the suggestion was weighted to more, I did say they could also just make them standard combos.
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  4. #4
    Guys, i dont know about you but heres 2 ways id like warden to look like:
    Tone down the "BS" in these, down a lot
    Remove the special effects
    And inspire the rest on something like this
    https://youtu.be/jzu7iy0bRLc

    Sau aceleasi idei ca mai sus dar
    https://youtu.be/OTFeXzyAXV0

    Cu totii am vazut filmul, si stim ca artur a fost warden/knight.. ) anď the second half of the second video it basicaly ends up a warden vs a (masive) shinobi )

    (Remember.. i did said tone down the bs and remobe the special effects)
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  5. #5
    I pick enemy players apart with the Warden (my main) regardless what they're playing as. Warden is great because of its simplicity. Lol i play better knowing parry's are my only impact option. Makes me less greedy.
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