🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    [FEEDBACK][SUGGESTION] AI squad tactics

    The current order selection does not reflect the ghost recon series of tactics.
    Fire- search and destroy as individuals in a random search pattern. Squad mates do not back each other up as they have each have tunnel vision. They are easily flanked.
    Hold- stay put and don't do anything. They will spot enemies. If spotted they will report taking fire and will not return fire. One grunt can wipe out the entire squad while in the hold command.
    Go there- go to a location, wait a while then disperse randomly. Randomly will take the initiative to fire at the enemy.
    Regroup- come back to my location then immediately disperse at their own discretion. Squad members will casually enter buildings, walk right up to enemies (sometimes get spotted and ruin any stealth entry). I've had my squad describe the guy shooting me in the back with out taking action.

    It seems like my options are either go loud and have a galactic battle using Fire or order my squad to Go there and leave them far away from the mission if I want to complete a mission with stealth.

    Sync shot
    If one enemy is lined up for a shot all three squad members will fire a round. As a result 2 rounds will hit a wall and result in the enemy being suspicious. This also leads to the enemy somehow knowing exactly where the round came from: the shooter is 476 yards away in the prone position under the bushes!

    [SUGGESTION]
    Regroup- hold some sort of formation (V, wedge, line). Have someone watching the 6.
    !Stack up when entering rooms! Would be a lot of fun
    Fire- fire at will while maintaining tactical awareness. Move as a unit
    Hold- return fire only
    Move there- move to a location while covering their movements. It would also be nice if you could order 2 members to move and 1 stays with squad lead.

    Sync shot
    One squad sends a round.
    One missed shot leads to suspicion instead of them knowing exactly where the shot came from
    Share this post

  2. #2
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    According to UBI and the Devs... your vision is as blurry as the whole bunch of us who have told them pretty much the same thing you just said and we have no idea what we are talking about so they are not listening to our naggings and whinning.

    Buy hey, good news though, some think that a change may still be possible so... stay positive.
    Share this post