🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    This game is trash now, I'm out.

    I play on ps4 and it's just unplayable now, it's not a skill based game anymore, it's just spam unblockables, fast attacks, stupid super armour and stunning attacks, that shaman is cancer and if that's the new standard of fighting you are planning with the reworked classes, I really don't get why you did all the nerfs in the past then bring out shaman the most op class ever.
    It was fun while it lasted.
     3 people found this helpful
    Share this post

  2. #2
    Its defiantly not really the most balanced thing but I don't play the game to try and win just really play for fun now and I agree, I don't like where it is going but what are you going to do whomever is the most vocal will get their way.
    Share this post

  3. #3
    I hate where this game is going as well. I'm all for destroying the defensive meta, but This is not the way to do it. Shaman is cancer and to make every character cancer only means you have more cancer. It's like fighting fire with fire.
     1 people found this helpful
    Share this post

  4. #4
    Exactly!
    I quitted playing this Crap too!
     1 people found this helpful
    Share this post

  5. #5
    I promised myself that if dedicated servers dont bring people back. I'm going to stop playing all together. My favourite gamemode is duels, but now it takes like 5 minutes or more just to find someone... and all I need is 1 player! 5 minutes minimum! Ubisoft are ******s who covers cancer with more cancer. All assasins are cancer that all they need to do is turtle and light spam. Their heavies are godlike and lights are unreactable. Ubisoft never heard of balance and they take months to bring out an update. They might aswell make the game free. Not only that but all dedicated players and good players are leaving. All I vs are plebs and low reps. Its upsetting because I came to fight good players, not fight plebs
     2 people found this helpful
    Share this post

  6. #6
    shreck, i dont know what you are on about when you say it takes 5 minutes. the servers come out in less than 3 hours and even then im finding matches fairly easily.

    players have come back, that's why the knights are kicking everyone's *** on pc.

    not skill based? dude, adding effects onto those attacks makes it more fun and unique. these effects are here to catch people out, like raider using zone and feinting it to catch you out when you are out of stamina. if your smart you will dodge it instead.

    shamans nerfs have made her comparable to other characters now and she can be killed. after playing with her for abit you will start seeing patterns and find out the timings for attacks, if you cant kill a shaman no wonder your complaining.
    Share this post

  7. #7
    I can kill a shaman but it takes so much skill and effort it's really not fair, they leap in so fast no hope to even block that, then they combo that into the unblockable heavy, if I go to parry they gb or bleed stab and you try to attack they back step anything.
    Share this post

  8. #8
    Well duh... off this game is trash how. Because people keep asking for idioți things like high risk high reward. And parryes on light and other ****. Instaid of balance and emphises on offense. And im actualully glad it hot to this point. Super happy in facut.

    O remember at the begining when i asked several times to make the GB unconfirmed and people in other mean words role me that i had stupid ideas. Well it took almost 1 year to realizez its not...
     1 people found this helpful
    Share this post

  9. #9
    Originally Posted by Gemoroda Go to original post
    Well duh... off this game is trash how. Because people keep asking for idioți things like high risk high reward. And parryes on light and other ****. Instaid of balance and emphises on offense. And im actualully glad it hot to this point. Super happy in facut.

    O remember at the begining when i asked several times to make the GB unconfirmed and people in other mean words role me that i had stupid ideas. Well it took almost 1 year to realizez its not...
    I also like where the game is going. I will easily choose a meta with more emphasis on attacking than defending.
    Share this post

  10. #10
    Originally Posted by BTTrinity Go to original post
    I also like where the game is going. I will easily choose a meta with more emphasis on attacking than defending.
    I agree. That would all be well and good except the devs can't seem to balance the offensive capabilities of the classes. The conqueror is essentially a floppy pile of carp now. Compared to the other heavy characters he has nothing to give him an edge. The Warlord has his crazy throw distance, hyper armour on heavy attacks and his headbutt. The Highlander (who I'm going to count as a heavy) has both unblockable attacks, grabs and hyper armour on heavies, depending on his stance. The Shugoki has his regenerating hyper armour and demon's embrace (he can heal and damage at the same time as well as killing a guy at full health if he lands it while he's got less than one bar left.)

    Compared to them the conqueror has nothing. Even between them there's a clear difference. Highlander has the most options and the most powerful options so he's way ahead of the other two. The Warlord is only every used on maps with ledges and they're just played by cheezelords because their moveset is too slow and clunky to be of any real use. So Warlord would be third on the tier list. The Shugoki is pretty decent because of his super heavy hitting attacks and his ability to trade them. Having his hyper armour permanently also gives him the option to tank an attack and get a free guardbreak on recovery which can then be combo'd into a wall splat and a demon's embrace. So shugoki would be second on the tier list for me.

    As for the other characters it's pretty much the same sort of diversity in usefulness. I also don't like how much they're nerfing blocking. It's going to reach the point where no-one blocks because dodging is just far more useful. It's like they're trying to give all the advantages to the already overpowered assassin classes. Like, parries are nerfed but deflects are still just as powerful. So we're just going to end up with more dodge turtles than block and parry turtles. Which doesn't make sense because if any class should be turtling it should be the heavy classes, which aren't built for dodging!
    Share this post