These conversations usually go array because what people’s definition of OP is varied too much. It is my opinion that there is no single character in For Honor that is necessarily OP.
OP to me would be a hero so obviously and blatantly stronger than the others that to not play the character would put you at an inherently obvious disadvantage. By my personal definition, if you think there are 3 heroes who are OP, then by my definition they CANT be OP. That’s just my take on how I see OP as a term so you can understand where I stand as far as using OP as a term.
In For Honor, I don’t believe that any hero particularly fits this bill. There are obvious tiers based on movesets and options for each scenario and how many bad matchups each character has, but no single character who is blatantly above the rest.
HOWEVER, it’s more of a matter, in my opinion, that the problem is the complete opposite of OP characters, rather UP characters (under powered).
UP to me is a character that is so lacking that to chose that hero would put you at a blatant disadvantage.
Characters that could be argued to be in this bracket are: Orochi, and Valkyrie respectably with Warden, Warlord and Shugoki arguably close to (not quite though) being UP as well. Hopefully with the balancing in the future, we will see changes to bring these heroes up to the current roster. The problem is, the more there are reworks, the farther the gap becomes between the top characters and the worst.
They peaked skill wise and are handling it poorly.Originally Posted by EvoXTalhante Go to original post
It's the same people who still complain about light spam or claim mix ups to be nothing but "unblockable spam."
Originally Posted by Cakir4bi Go to original post
A scene from Billy Madison comes to mind after reading this.
[QUOTE=NHLGoldenKnight;13327071]Ok, i will give my opinion on heroes I consider to be OP or broken, which is sometimes same thing. Keep in mind that I am casual player, with only about 5 months of experience.
Aramusha is the worst one for me. His combination of speed, fainting options and stamina/number of swings per attack is absolutely crazy. Maybe he is ok on PC but on console I simply can't stop him. He doesn't always go for the top one, and even when i get couple of blocks, I still can't stop him and I have to eat half of his hits-and that is best case scenario. After the Gladiator, most frustrating hero to fight agains, atbleast for me.
If you want to stop the aramusha and his light spams u just have to light Punish him my main hero is the warlord and I can if I want block every attack incoming from him and when I hit the light attack right before he hits me I light block and hit him like that it's easy to stop him first watch how he likes to play and just light punish him. In the and as warlord Vs aramusha he will get so much frustrated that he will just turtle up or get aggressive and attack and this is your chance as warlord to give him the rest.
Ok it's true with a assassin class I have troubles to stop his spam but with a heavy or hybrid or even as warden raider or kensai he is easy to stop.