So it's only for pro league, you know ubisoft, you can make things for the other 99.99% of the playerbase. Get my hopes up that we could actually get something nice in year 3 and then it's only for the 0.01% and the 10% that actually watch them. Ubisoft, you're making it really hard to continue loving siege after nerfing underpowered operators, buffing overpowered ones and disregarding what the playerbase actaully wants.
Kapkan and echo.Originally Posted by Masterscorch117 Go to original post
I think he's refering to Kapkan swaping a nitro for impacts and echo's secondary smg getting a recoil nerf.Originally Posted by Masterscorch117 Go to original post
Well then that poster is dead wrong for his comment. Lets not get balancing twisted with nerfing.Originally Posted by jeffjordan93 Go to original post
It wouldn't work with the general population. Disagreements, tie votes, banning a teammate's main just to spite them. People leaving (or TKing) if their main gets banned. It absolutely will cause more harm than good.Originally Posted by lmTAYLA Go to original post
It will work within the Pro Leagues because they have such great communication and know their teammates so well. Even if there is a disagreement they have a set leader who makes the final call.
Although I agree while heartedly with your sentiment that ubi likes to cater to the .01%, the operator ban IMO is def a pro league only thing. Which I pray it never makes it’s way to online play. But also. What would happen if both thermite and Habana get banned? This seems like it could lead to some very boring gameplay if you ask me.