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  1. #1
    Glass_Ghost's Avatar Senior Member
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    Jan 2017
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    Alternative to NG+

    So I understand that unfortunately we will not be getting a NG+ mode, and a mission editor is also out of the question.

    Is there any way we can have a "mission randomiser" or "Random deployement" put into the campaign? Essentially all it would do is randomly select a cartel boss and the assosicated missions in the group, directing the player down that path until the boss is eliminated again.

    I ask this as my friends and I have finished the campaign and it has become super tedious trying to all agree on a mission to replay. This is why I think a simple random deployment option would be great and will soften the grind for tier one
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  2. #2
    No thanks. Only NG+ will knock the dust off my copy GRW. Poor thing, it's actually at the very bottom of my stack now, even below some NBA2k game I didn't even know I had. Lol
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  3. #3
    Frag_Maniac's Avatar Banned
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    Originally Posted by H1TMAN_403 Go to original post
    Essentially all it would do is randomly select a cartel boss and the assosicated missions in the group, directing the player down that path until the boss is eliminated again.
    If that's all you want to do, all that would be required is counting the number of bosses, setting a random number generator to that size of field, then designating someone to start it, (or take turns), and apply the generated number to the boss it represents, then replaying all the missions in that region in the order they appear in the replay menu.

    Random Number Generator

    http://numbergenerator.org/randomnumberbetween1and10


    Mission/Boss List

    http://ghostrecon.wikia.com/wiki/Missions

    The way I replayed missions for Tier Points was to do the lower difficulty ones first, then on the ones that are same difficulty, I selected the ones I felt to be easier before the other ones, and I factored in weather and terrain when making those decisions. I also made my own list of all the missions to check them off after I did them so as to not lose my place.

    I know some might prefer to do them in total random order for change of pace, but quite honestly, that also risks doing the harder ones first, then leaving the easier ones last, which would not feel as progressive or climactic in the end. Which is obviously why the first run through they lock off certain missions and bosses until you progress far enough for it to make sense story wise to do them.

    This is why every story based game has to have at least some amount of linearity, otherwise the player feels disconnected and not immersed.
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