🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    bob333e's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,446
    Originally Posted by Oupyz Go to original post
    exactly this great answer .

    S5 Is the best season ubisoft came with minus the conqueror exploit few problem here and there , people have to wake up and realise that turtle festival is over and behind us now .

    sorry guys but this is true adapt
    S5 is indeed a step forward. I was here at S4 launch. S4 launch was a hectic mess. Comparatively, S5 is setting things back on track. Or starting to.

    The issue here isn't the few problems here and there. The issue remains in how For Honor is changing its general direction. With each new season. Regardless of things improved, the general railroad onto which the train is rolling, is curving. To what ends, we have yet to find out.

    S4 was a derailed train that was getting pushed back into motion using horses, cows, and buffalos (pun intended).

    S5 is the train back onto the railroad. Only, we don't know where this railroad is going. There are no promises. But there is foreshadowing and there are speculations. They remain subjective, of course.
    Share this post

  2. #22
    Oupyz's Avatar Senior Member
    Join Date
    Dec 2016
    Posts
    578
    Originally Posted by Fady117 Go to original post
    S5 is indeed a step forward. I was here at S4 launch. S4 launch was a hectic mess. Comparatively, S5 is setting things back on track. Or starting to.

    The issue here isn't the few problems here and there. The issue remains in how For Honor is changing its general direction. With each new season. Regardless of things improved, the general railroad onto which the train is rolling, is curving. To what ends, we have yet to find out.
    i think they already made their choice and i think they stated in one warrior den it all started with raider stunning tap . example zone into stunning tap/ heavy into stunning tap , buffed his unblockable attack out of guard mode , i think we are going into a fighting game era unblockable 50/50 fast attacks soft feint etc etc . i would say it's better for the game health but 4v4 will suffer from that much cc , i play duels almost 90% of the time so basically i like the new direction cause i really hated the staring contest
    Share this post

  3. #23
    bob333e's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,446
    Originally Posted by Oupyz Go to original post
    i think they already made their choice and i think they stated in one warrior den it all started with raider stunning tap . example zone into stunning tap/ heavy into stunning tap , buffed his unblockable attack out of guard mode , i think we are going into a fighting game era unblockable 50/50 fast attacks soft feint etc etc . i would say it's better for the game health but 4v4 will suffer from that much cc , i play duels almost 90% of the time so basically i like the new direction cause i really hated the staring contest
    I wouldn't go swallow everything they say on the Dens. Skepticism is healthy.

    I'm mostly a duellist, I do a lot of brawls too. And recently sticking to Test Your Metal because want to milk this mode before it vanishes post-event.

    And the real train-wreck started with Centurion. Which means, with the DLC heroes. Of course they won't say that, either. To them, the DLC heroes are business. Money. It's far easier to blame Raider's tap.

    Staring contests are actually a few bad / unfavorable matchups. Like an Orochi vs a turtling LB (which, still hasn't changed, btw). If you mean parry changes, yes this is a good step forward, but turtling will forever exist still. Again, how we individually perceive combat is very subjective. But the devs have made it clear: For Honor is changing direction, and bringing along a lot of new issues to deal with.
    Share this post

  4. #24
    Originally Posted by Fady117 Go to original post
    I wouldn't go swallow everything they say on the Dens. Skepticism is healthy.

    I'm mostly a duellist, I do a lot of brawls too. And recently sticking to Test Your Metal because want to milk this mode before it vanishes post-event.

    And the real train-wreck started with Centurion. Which means, with the DLC heroes. Of course they won't say that, either. To them, the DLC heroes are business. Money. It's far easier to blame Raider's tap.

    Staring contests are actually a few bad / unfavorable matchups. Like an Orochi vs a turtling LB (which, still hasn't changed, btw). If you mean parry changes, yes this is a good step forward, but turtling will forever exist still. Again, how we individually perceive combat is very subjective. But the devs have made it clear: For Honor is changing direction, and bringing along a lot of new issues to deal with.
    Great post. I position myself in the same way, since the entry of the cent and the beginning of the changes I also felt dominion mode much less fun.

    However, in duel it's a bit more rewarding to have a character like reworked kensei (best of all reworks) with a multitude of moves and combinations.

    Having said that I still prefer the initial feeling of the beta phase and release, more restricted kits without gimmicks.

    Undeniable that the learning curve influences the current state of the game, but still I would prefer to see debuff of the DLC characters, than buff of the original roster.
    Share this post

  5. #25
    bob333e's Avatar Senior Member
    Join Date
    Feb 2017
    Posts
    1,446
    Originally Posted by wolfman25br Go to original post
    Great post. I position myself in the same way, since the entry of the cent and the beginning of the changes I also felt dominion mode much less fun.

    However, in duel it's a bit more rewarding to have a character like reworked kensei (best of all reworks) with a multitude of moves and combinations.

    Having said that I still prefer the initial feeling of the beta phase and release, more restricted kits without gimmicks.

    Undeniable that the learning curve influences the current state of the game, but still I would prefer to see debuff of the DLC characters, than buff of the original roster.
    Feelings mutual.
    Share this post

  6. #26
    SEASON V good for 1v1, BAD for 4v4 ( with bad i mean the thing with adding more and more unblockables )
    Share this post

  7. #27
    Originally Posted by M1N1-Oro Go to original post
    SEASON V good for 1v1, BAD for 4v4 ( with bad i mean the thing with adding more and more unblockables )
    Originally Posted by Fady117 Go to original post
    Feelings mutual.


    Nice to know that I'm not alone.
    Debuff (back in a previous Buff) is always a somewhat taboo subject, and as a community we are partly responsible for buff requests to each other's favorite characters.
    Good luck to the devs, it is very difficult to please the community and maintain a regular balance of the game.
    Share this post

  8. #28
    Originally Posted by M1N1-Oro Go to original post
    SEASON V good for 1v1, BAD for 4v4 ( with bad i mean the thing with adding more and more unblockables )
    This can be true. However, ganks are easily avoided. If you're confident in a 1v1 or even a 2v1 and things start heading south, you can retreat. Go heal. Teams can run around in gank squads killing one person after another but they aren't doing the objective so they will lose anyway. There have been plenty of times where I'm winning a fight and their teammate comes and they rough me up a little. So I just run away and heal and come back to finish what I started
    Share this post

  9. #29
    UbiJurassic's Avatar Community Manager
    Join Date
    Nov 2016
    Location
    US
    Posts
    3,486
    Thanks for sharing the feedback on this season's changes to the game. I'll be sure to send along everyone's feedback to the team for their consideration.
     2 people found this helpful
    Share this post

  10. #30
    Originally Posted by XJadeDragoonX Go to original post
    This can be true. However, ganks are easily avoided. If you're confident in a 1v1 or even a 2v1 and things start heading south, you can retreat. Go heal. Teams can run around in gank squads killing one person after another but they aren't doing the objective so they will lose anyway. There have been plenty of times where I'm winning a fight and their teammate comes and they rough me up a little. So I just run away and heal and come back to finish what I started
    Brah , u just miss one important thing ! IF i play highlander and opponent have peacekeeper and shaman and lawbringer and beserker , HOW do you want to just run away , or run to a coner or actually "run", if what highlander is doing as run , then i would call shaman and peacekeeper fly . U see ok a zone is clear, u run into to get a zone, and u see the shaman and lawbringer on your FACE come back to defend the zone, only option , stay and fight ! and It happens 10 / 12 times while dominion, thx to BAD designed MAPS most time.
     1 people found this helpful
    Share this post