It started with Centurion. He was a powerhouse who could pin you and kill you in 2 shots. It morphed into Aramusha and Shaman. 2 characters with severe imbalances against the other characters. Ubisoft's fix was to load up other characters with lots of unblockables and MASSIVE HP hits.
In essence, Dominon mode is now just a super gankfest. You're 100% at the mercy of the matchmaking. If you get jumped by 2 people; you're likely toast but if you get jumped by 3 and they are any of the chars with lots of unblockables; you're done.
For Honor will now become nothing but a gankfest with lots of "Leet" players. Casual players will not come to this game.
I don't know why Ubisoft would want to alienate hundreds of thousands of players but they've done it. The only people who enjoy the changes so far seem to be the very die-hard players to begin with.
I love this game but I totally detest the manner in which you are forced to play and the lack of modes that allow you to play in your style.
FH needs a 1v1 mode that gives really good exp and steel. They also need to change orders to allow people to play in the mode of their choosing instead of forcing us into the gankfests. It's ruining the game and while the huge influx of people is nice; It will not last.
Yeah, this game really is not new-player friendly at all... For various reasons, from gear, to feats, to classes being way to easy to play, to the market being way to over-priced, to matchmaking being non-existent.....Seriously, why put any time into mastering Nobushi or Shugoki when you can just play Shaman and do anything that they can do with ease and 20 minutes of "mastery."
Mastering Shukogi...it's funny.Originally Posted by BTTrinity Go to original post
It's still very early since these huge changes and reworks hit us, so I'm inclined to say we all need more time to adjust.
That being said; You both make excellent points.
I agree, and in fact not so long ago, I explored this issue in great detail here; https://forums.ubi.com/showthread.ph...ro-ComparisonsIt started with Centurion. He was a powerhouse who could pin you and kill you in 2 shots. It morphed into Aramusha and Shaman. 2 characters with severe imbalances against the other characters. Ubisoft's fix was to load up other characters with lots of unblockables and MASSIVE HP hits.
So far, being a Berserker main, the changes made to that hero haven't seemed to fix the problems myself and other 'Zerkers have highlighted for a year now. All it's done, is add another 400ms attack and 2 more unblockables. In 1v1s I still get parried as much as before, in 4v4s I do less damage when I do land hits because my unblockables are slow and always come at the end of combos.
The Conqs I've faced seemed, less turtle-y, sure, but with my Berserker I still struggled getting through their defenses, because they could attack almost as fast as me, could block better, and had great tools at their disposal now. My unblockables were useless because they're so slow, and even if they'd landed the damage would be almost negligable.
Kensei's seem really strong, but I've always struggled against them. I've yet to run into enough really good ones to be sure though, but I'm finding it very hard to react to their speed and mixups.
Regardless, I never agreed with the idea that perpetually buffing older heroes, to match the new ones, was the correct solution to the balance issues.
I don't think I can ever shake that feeling I got when I first picked up the Shaman, after maining Berserker almost exclusively up to that point. So much damage, with so little effort. It was almost surreal.Seriously, why put any time into mastering Nobushi or Shugoki when you can just play Shaman and do anything that they can do with ease and 20 minutes of "mastery."
Maining Raider for a bit these days, and the amount of effort I have to put into him to accomplish what newer heroes can do with ease, is mind boggling.
I'm still trying to keep an open mind about the changes, but I cannot stress enough that I do not approve of dropping the Parry Changes alongside major reworks, and buffs for several characters.
And I don't agree with the notion that buffing older heroes with more unblockables, and/or faster attacks is the best way forward.
Season 5 is amazing. They did a great job at perfecting the games fighting balances. All the additions to the game were much needed. Keep up the great work Ubisoft, and please take all the negative feedback with a grain of salt! However, don't stop trying to balance the game and keep fighting mechanics honorable!
I am too. I'm just disappointed that instead of trying to tone the characters down and even it out; they seem to be going the exact opposite route by super powering everyone. I've been fighting and the fights even in 1v1 are often short affairs. I got hit by a HL today that literally ripped off 90% of my hit with 1 shot. In Dominion it's worse, because you can't survive these HUGE dmg hits.
Yep they seem to be making the game almost into a type of hack and slash type of game to where everyone gets almost unparryable lights because they are so fast, loads of unblockables and hyper armor with more soft faints. I never really have ran into the "turtle meta" and personally thought the game was fun the way it was no matter who I was playing or fighting. I just wish all other rework don't end up like these and I would be perfectly fine if my main warden never gets one after seeing how these turned up.
I keep alternating between ''these changes are good'' and exactly what you said - dismay because Ubisoft are super-powering everyone, more damage, faster attacks, little to no time to react, you can only play with instinct.
I'll have to see how the game will feel once all characters are reworked/rebalanced, a bit too early to make a concrete conclusion.
Never said that, its just it seems over exaggerated, I'm sure others could have had horrible experiences but I nor any of my friends have ran into any "turtles". And all characters have a viable kit you just have to know how to use it. It seemed like before season 5 many thought highlander was one of if not the worst characters in the game if you look on YouTube hound of Tara he might make you change your mind. If people truly want to get good with a character they will. Now it is true it is harder with some than others but it can still happen and it depends on how bad you want to get good with him/her. I just wish there was more thought of how you would attack/fight your opponent other than spamming unblockables or 400ms lights until you win.Originally Posted by BTTrinity Go to original post