Ubisoft often said they want to reward the most "loyal" players, those who play every day, so why would you give me like 7 orders for nearly 2 days? Yes of course, there are 2 daily ones... but they get done in 10 minutes! We need more!
If i finish the orders i feel like im playing for nothing...orders are a good way to forget about the lack of game modes
I propose that if you finish the orders before the time limit you are given new ones, and if ubisoft is worried that this could go towards too fast leveling (what is "too fast" anyway? if i play a lot its right that i level up a lot) they could just add one single order after you finish the full list, and once you finished this single one you'd get another one and so on! so you could not finish more orders at the same time but you could still have some![]()
I know, ridiculous.Originally Posted by eLhabib Go to original post
Appreciate the feedback, swiss_soldier. A few people have mentioned the speed with which orders are being completed, so we'll definitely mention the concern to the dev team.Originally Posted by swiss_soldier_1 Go to original post
Hear, hear.Originally Posted by swiss_soldier_1 Go to original post
For Honor's designated reward and progression systems are downright bottlenecks, for various reasons, and they're flawed by design, supporting the developer more than the player. This is the most basic TL,DR I can give, unless you feel like checking an encyclopedia of a thread which I wrote some time ago and which targets this exact problem. Though, I delved deeper than the notion of just orders; the way I approached it, was that you wouldn't worry about missing out on orders anymore because you yourself would be in control of your own individual progression. But, that'll be a topic for another day.
Concerning the orders themselves, I wholeheartedly agree. They should be refresh-able as you progress on them and complete them and you're still playing. My own suggestion on orders:
- Every 24 hours, a "pool" of orders is generated. Like, 25 orders in the pool. You may equip 3 at a time like it currently allows you, but they're 25 orders, so that's roughly 8x3 (with one extra), meaning completing a set of 3 orders, eight times. This would be enough for a day of playing, and the whole pool refreshes the next day.
- Furthermore, and to tackle the aspect of Ubisoft fearing accelerated player progression and leveling, they can introduce "loot orders". Orders that only reward specific loot, and hence save the players unnecessary grinding to get the desired look for a chest/helm/blade/hilt etc via RNG. No extra XP or Steel here. And these orders are present alongside the Steel/XP orders, in the order pool. So not every order in the pool is a Steel/XP boost.
- They can also introduce "Salvage orders". Orders that reward you with a truckload of Salvage, and minimal XP, upon completion. With the recent addition of ways to throw your Salvage down the drain, I think this will prove helpful to both old and new players who wish to keep buying the XP Boosts consistently.
- This negates the separate generating of daily orders and contract orders, like it is now. All orders are in the same pool, 25 orders, you may equip three at a time, and they all refresh in 24 hours.
- Orders you wish to 'save' and which you cannot complete today but wish to resume tomorrow, can be 'saved' for another day, like a pin or something. Of course, they take up slots. So if you 'save' 5 orders, only 20 orders will refresh the next day. The five you have saved won't refresh, and they'll retain what progress you have made on them yesterday. This is also handy for when you want to save specific orders to complete alongside friends or during a Double XP weekend, etc.
- This remains exempt from community event orders. Community event orders are handled separately and require you to participate in a specific action/situation, which is how they currently made them. But, community event orders should happen weekly. Even when there are no seasonal events / special events taking place like Frost Wind Festival or Apollyon's Legacy.
- Last but not least, they should introduce a new section titled "Faction Orders". For example, manually deploying a set number of troops for your Faction during a campaign (campaign, not season), and being rewarded for it. You may choose between three "intensities": regular, advanced, or expert.
The higher the intensity, the bigger amount of troops you must manually deploy during a campaign, and the bigger your reward if you complete this order. This order is for you alone, other members of your Faction don't count, and it will only refresh upon the next campaign.
This actively encourages participation in Faction War and is an actual playtime reward for contributing to the Faction War. Another example would be, help in defending captured territories, or help in capturing enemy territories. With three intensities as well, regular, advanced, expert. Etc etc. And intensity choice is irreversible for the duration of a campaign. This also discourages Faction-hopping. Faction hoppers will have these Faction Orders reset if they switch Factions during a season. They must wait for the off-season to change Factions, without harming overall troop deployment.
Faction Orders can reward Steel, XP, Salvage, and scavenger crates. And they reward more than the orders in the order pool mentioned above. And of course, the element of choice should still be present. They are six Faction Orders per campaign, and you may only equip two. The two you equip cannot be unequipped for the duration of the campaign. And then upon equipping them, selecting the intensity, as said above, is irreversible. Equipping these orders require you to hold the button press much like a Dismantle, so that there are no accidental equips.
Just some thoughts. I could probably add more to this list, but would like to know whether you like where this is going, first.
I go to work (granted, a 12 hour shift). Before I leave the the global event hadn't started yet. When I get home it's completed already and I'm out my xp and steel![]()
We see the same orders over and over again. Many are easy to complete in a couple of games. There's room for improvement, for sure. Some longer orders with bigger rewards is one solution. More varied orders would also be nice.