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  1. #1

    [SUGGESTION] Two simple Changes that would make PVE better IMO

    First off i want to say i love this Game. It's not perfect but it's the best mix of Tactical Shooter and Fun Action game i have played in a long Time.
    I also want to say that English is not my first Language but i hope it's not too bad and i can get my Ideas across.

    1st Suggestion: One Thing that bothers me is the Accuracy of the Enemies. I'm trying to get to Tier One right now and the Aimbot like Accuracy of the Enemies makes this really frustrating. The Problem is also that Enemies can see through Foliage like Grass and Bushes in Firefights while you (the Player) obviously cant. This makes Firefights extremely unfair IMO. So just please lower the Accuracy of the Enemies. The Bullets are still deadly enough i think.

    2nd Suggestion: Another really Frustrating Mechanic is the Unidad Spawns. I understand that the Unidad are the "Police" of this Game but it's super unfair that they almost always interrupt you when you try to stop a Convoy or when you are in firefights with the Cartel by spawning in your back and give you no Chance to fight. It's also frustrating that the Reinforcements of Unidad spawn immediately without giving you a Chance to flee (wich i guess is what you are supposed to do when you are hunted by Unidad). In normal Difficulty i can somewhat handle them but in higher Difficulties it's a simple case of getting one shot Killed by Enemys spawning in your back without having the Chance to get to Safety or fire back. So here are my suggestions to deal with that Problem with some easy solutions.
    First: Lower the random Unidad Spawns.so you dont get shot in the back that often. The above Suggestion about lowering the Enemies Acurracy would also help to defuse the Situation a bit.
    Secondly: Between Reinforcement Waves add a invisible "timer". For example 1 Minute. So basically when you defeat one Unidad Wave you have one Minute to leave before the Reinforcments arrive at your last known Position.

    So those are my Suggestions to make Pve more Fun
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  2. #2
    1. Because difficulty, on older Ghost Recons on higher difficulty settings the enemies aim to the head so unless you got lucky, they kill you with one shoot out of nowhere. So i understand what you mean with aimbot like enemies, but i like it that way and it should stay like that, i don't want the game to be easier. However i get your last point the " Enemies can see through Foliage like Grass and Bushes in Firefights" but i think they don't actually see you but rather they shoot randomly to kill you which makes sense, they know were you are so.

    2. Open world game problem. Yes the spawns should stop for a couple of minutes/seconds so you have a good oportunity to escape.
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  3. #3
    I get your Point about Suggestion 1. I have played alot of Tactical Shooters including the older Ghost Recon Games.
    But i have to disagree. I don't want to make the Game "easier" i want to make it fair. In older Ghost recon games you have Missions on limited Maps to play on and you could actually carefully Plan the attack without the risk of new Enemies Spawning in your back or Reinforcemnts entering the Map. You got to Plan the Mission and if you did it right you won. If you got an Enemy shooting you in the back or giving you a quick Headshot Execution than there was eithe something wrong with your Planning or your Execution of your Plan.

    Wildlands however is an Open World Game wich makes it quite different from the older Ghost Recon Games and other Tactical Shooters in General. When you got one shot killed in the old ghost Recon games you know it was because you made a Mistake. Here it is because the AI has 100 Percent Accuracy Hip Firing Heavy LMG's and Dual wielding SMG's (wihout the need to reload them if i'm not mistaken) or spawned in your back despite the Fact you checked every direction twice before starting your mission. And when you fail in a Tactical Shooter not because you made a Tactical Mistake or did not improvise fast enough but rather because the AI is Cheating or Randomnes made them Spawn in your Back without giving you Time to react to it this has nothing to do with the Game just beeing difficult and you just have to get better at it.
    It's like playing against People with Wallhacks and Teleport Cheats in an Online Game.

    I don't want the highest Difficulty to be super nerfed for Casuals. That is not my Intention. I just want the AI to have a more natural Feeling to it. I don't ask for the Enemies to Shoot around you for 2 Minutes before they start to hit you but it would be nice if they missed at least a shot or two when they just spray and pray their Guns at you and this could give you a tiny little fighting Chance.

    To Quote you: Open World game Problem. The Problem beeing Enemies that can come from everywhere no matter how well you Plan things plus some other wonky Mechanics like the Cover System and the AI Teammates picking you up while there are still Enemies shooting at you wich leads to you getting downed again in as soon as you are standing. I just want a Counter Meassure to these Open World Game Problems. And lowering the Accuracy of the Enemies to a more Realistic Value would be the easiest Way to do that. I don't want run and gun gameplay, i just want a Chance to react if the Game spawns Enemies randomly in my back.

    And sorry to disagree on another Point but the Enemies don't shoot in my General Direction when i'm in the thickest Jungle wich i would be okay with. They Headshot me without heaving any Line of Sight to me. This is not Suppression Firel ike you suggest, this is a Wallhack Execution.
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  4. #4
    Kane_sg's Avatar Senior Member
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    The problem is that a punk with Uzi have a marksmanship of a veteran sniper while walking with hip aim.

    The damage, the accuracy, the speed to aim and pull the trigger is too fast and that's the problem with Tier One.
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  5. #5
    finally someone talk about our all the pain we got in this game !

    yes , the unidad spawn should be fix ,
    and let me add another bug , after unidad spawn , they not stop spawning !!!!
    you can kill thusands of them but they coming and coming and coming none stop !
    how it's possible !!!!

    it's not about what's your rank , or you aer in Tier One or not !
    they attacking you non stop and they spawning at you non stop
    and it's not funny ! and makes the game unplayable !

    as the same games like farcry or division or other same game from ubisoft like division for example , enemies stop spawning after u kill them or disable the alarm !
    but this game it's insane and not funny !

    they aiming you like rambo they kill you like rambo they are rambo at all !
    they got the eyes like eagles , they can finding you back in the wall they got the six sense !
    spawning non stop untill they kill you !

    its not funny you have to fix this !

    im agreed with this guy and hope you review your work bout unidads and fix they AI or anything makes them crazy !
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  6. #6

    Foliage vision

    I agree with the foliage issue. I will be crawling through the tall grass with limited vision and suddenly be spotted by the enemy and executed without ever seeing where it's coming from. Maybe the Cartel grunts have thermal vision??
    The same issue happens with snipers. I've been spotted through tree leaves. My best chance is to spray fire in the direction where the tracer came through the leaves.
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