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  1. #1

    Even more light spammers after S5

    All the buffs/re-works were done so that most of the warriors will be more than a one trick pony.But now,with all the feints,it's turned into a light spam fest.Conquerors are still constantly spamming shield bash>light or heavy>soft feint>shield bash.
    Berserkers are doing the same with constant heavy feints.
    And if I remember correctly both berserker and conqueror's lights were made 400ms if used in combo.Which is hard to react to on p2p with 30FPS locked.

    Giving characters abilities that are too quick to counter isn't exactly a "buff" it's just ruining the game even further by spam fest rather than fixing it.

    Highlander and Kensei seem relatively fine to me as they are more capable of opening turtles without cheap abilities.

    With that being said,do others agree with me? This is obviously just my opinion so I want to know what others think.Keep in mind,I'm talking specifically about consoles,it may not be as bad on PC.
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  2. #2
    Originally Posted by WastedPunk Go to original post
    All the buffs/re-works were done so that most of the warriors will be more than a one trick pony.But now,with all the feints,it's turned into a light spam fest.Conquerors are still constantly spamming shield bash>light or heavy>soft feint>shield bash.
    Berserkers are doing the same with constant heavy feints.
    And if I remember correctly both berserker and conqueror's lights were made 400ms if used in combo.Which is hard to react to on p2p with 30FPS locked.

    Giving characters abilities that are too quick to counter isn't exactly a "buff" it's just ruining the game even further by spam fest rather than fixing it.

    Highlander and Kensei seem relatively fine to me as they are more capable of opening turtles without cheap abilities.

    With that being said,do others agree with me? This is obviously just my opinion so I want to know what others think.Keep in mind,I'm talking specifically about consoles,it may not be as bad on PC.
    Cant please everyone, I would rather see a spamfest meta than a staring contest meta. So pick your poison (Note, that staring at your opponent to death is not fun)

    Hopefully Dedicated servers and lag comp helps everyone defend a little better... It would help if 50% of attacks that get thrown dont go through your block.
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  3. #3
    Yeah I would definitely prefer spammers over turtles as well but,you get my point.
    Yes but I doubt the dedicated servers are gonna be here until at least late March on consoles
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  4. #4
    Looks like they like spammers and turtles in the same time. While looking at berserker who must be a chain dealer, but for some reason became a fkng faint master. This people are smoking something and they never fix this game by extinguishing a smoke, not a fire. Not this time definitely.
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  5. #5
    Alustar.exe's Avatar Banned
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    Stop blaming the developers for something that's entirely the fault of the payer.
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  6. #6
    Originally Posted by alustar24 Go to original post
    Stop blaming the developers for something that's entirely the fault of the payer.
    It's not working like that. Players will always choose easiest way. Only developers could change this ways. Only.
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  7. #7
    Alustar.exe's Avatar Banned
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    Originally Posted by s_Redkey Go to original post
    It's not working like that. Players will always choose easiest way. Only developers could change this ways. Only.
    I can see how you get that impression, but that is not entirely true. Besides light spam is not nearly that bad once you've learned and adapted to the pace of the game.
    High level pay is defined in for honor as the ability to recognize and respond to moves up to 500ms.
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  8. #8
    Unfortunaly there does not seem to be a single thought at console, none, zero, zip.
    There has never been a issue with "turtle meta" as PC level on consoles and this light spamming is getting out of control.

    This game was a good idea for future games when hopefully better consoles are out. But right now it is balanced with regards to PC play and will need to be seperatly tweaked for console. Which I dont think they will invest in.
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  9. #9
    Originally Posted by alustar24 Go to original post
    I can see how you get that impression, but that is not entirely true. Besides light spam is not nearly that bad once you've learned and adapted to the pace of the game.
    High level pay is defined in for honor as the ability to recognize and respond to moves up to 500ms.
    I don't have a big problems playing against spammers since DS games (it's just dull), i don't want to play like that personally as a berserker but it's only effective on a higher ranks unfortunately. Unfortunately berseker got nothing against the turtles. No. Moves that was usually telegraphed and parryed now even easy to detect bc of a yellow glow. Anda damage of the most potentional thing (top heavy) was reduced. So, what exactly is my fault? Maybe, a ms that usualy added for each timings because of random peers? Or maybe a turtle who have almost infinite control? That is also my fault?
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  10. #10
    Never thought I'd see the day when people complain about Conqueror's lights. He's been parry bait since launch. He now finally has more than one move/strategy and people cry.
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