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  1. #1

    Fixing AI View Distance: My Thoughts

    I find it annoying that the AI can only see 50m in front of them. Does all of Bolivia masturbate so much that they are all blind?

    AI should be able to see as far as I can. From a hill, with no obstructions I can see to the render distance of 500m (Don't get me started on how that should be MUCH farther out so that we could have realistic ballistics and scope zooms). AI should as well. At that distance I need to use binos or a scope or my drone to discern targets. And with the auto marking turned off sometimes I miss a guy standing still or crouched, and sometimes even moving.

    The AI should be the same with a small percentage to see a person at extreme range, and that percentage increasing as the person gets closer to them. Also adding a rating to the clothing for camoflauge would make putting a ghillie on more useful than cosmetic.

    Here is how I envision it should be: At 500m the AI has a 1% chance per second of seeing something. If it sees something it takes it a few seconds to recognize it as a hostile. The time it takes to decide if it is hostile would depend on what level you are playing with 5 seconds for arcade and 2 seconds for Extreme. For every 10m closer the chance to see something increases by 0.5% per second. So if you are 100m away the computer AI would recognize you 21% per second as a person and then have to decide if you were hostile (2 to 5 seconds depending). If you are wearing camo that blends into the enviroment that would decrease the percentage of detection or if you were in a city wearing civvy clothes and not holding a gun and not carrying rifles on your back or wearing LBE you would also decrease the percentage of being seen as hostile.

    Why games make the enemy blind always annoys me. Even at 10m from the AI the detection rate would be 25.5% per second to see you which means you are guarenteed to be seen and if the AI 'rolled bad' and didn't see you it would just mean he was distracted as happens to people in real life when they look at something but don't really see it.

    That's just my rudimentary thoughts on the subject.
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  2. #2
    No. Not when the Ghillies don't work and the enemy can spot and engage you with 9mm SMGs at 300m.

    Maybe the idea is ok for the snipers in the towers but the ordinary guy on foot isn't spotting guys at 500m they are looking to not trip over their feet and being bored.
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  3. #3
    C'mon ubi In tier 1 mode, enemy AI is absolutely God mode, you have no chance to react, they are indestructible, please fix it
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  4. #4
    Originally Posted by Kayback2 Go to original post
    No. Not when the Ghillies don't work and the enemy can spot and engage you with 9mm SMGs at 300m.

    Maybe the idea is ok for the snipers in the towers but the ordinary guy on foot isn't spotting guys at 500m they are looking to not trip over their feet and being bored.
    That is why he only has a 1% chance per second at 500m. He's looking around but not able to pick stuff out. AI using binos or snipers should get a small bonus to see like an extra 2% to start.

    And I am saying they could implement bonuses FOR ghillies so they would work as well as all other camoflauge and clothing. Or whether you are standing, kneeling, crawling, wearing a bright pink bunny suit, or a grass colored ghillie. Not only that but if you were wearing civvies and walking in a restricted area would alert the enemy faster, making the use of disguises an option as well.

    It just irks me games give AI enemies a set distance to view with a timer on when they see you. The distance they can see is ALWAYS super short which eliminates the need for cover or camoflauge. I literally run up to sniper towers knowing I only need to kneel at around 150m because they LITERALLY can't see me beyond that distance. It would make it more realistic if at any distance they had a chance to see you causing you to actually use stealth and creep from 500m out not 150m. At 150m you can use a pistol to shoot them.

    I'm pretty sure in any war in history the enemies of our country didn't have a 150m sight range. Would have made those wars soooo easy for our team.

    Also the lack of AI innacuracy at range is another mechanic that should be implemented. Same with accuracy for our own weapons beyond effective range. Sure a pistol can hit at 150m, but if it isn't modified for distance shooting (scope, longer barrel) the chances of a hit should be microscopic. Same with the Mac Gods as I call them. Those things are terribly innacurate even within their effective range firing single shot let alone long ripping bursts. The enemy should have to reload and carry limited ammo as well, while on the subject of bad enemies.

    Our own ammo supply should be based on number of extra magazines we carry as well not just an arbitrary number. And who carries 100 rounds of pistol ammo at ANY time when they have a rifle as main armament. I'm pretty sure even snipers in Iraq and Afghanistan didn't carry 10 mags of pistol ammo with them as well as their sniper rifle and CQB weapon and ammo. The ammo our character carries should be based off the LBE we select. The Molle has 4 mags + 1 in the gun and the IBA has 6 + 1 in the gun just going by the vests displayed ingame.
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  5. #5
    Originally Posted by J-109373 Go to original post
    C'mon ubi In tier 1 mode, enemy AI is absolutely God mode, you have no chance to react, they are indestructible, please fix it
    The Tier 1 enemy AI is another broken mechanic that wont be fixed in this game but I am hoping they pay a microscopic amount of attention to what I am saying and implement something similar in GRW2. Either that or give us a slider option of what distance we want the enemy to see or just increase the distance with the current mechanic. Something that makes the game more of a challenge.
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  6. #6
    GiveMeTactical's Avatar Banned
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    You are thinking they dont know or couldnt do a proper ai if they would want to... what's missing here is Maximum Effort to do so and since they sold the game well they figure this mediocre ai effort is good enough for everyone to be happy. We are all hoping wl2 will have that Maximum Effort put forth... I, personally, more than anyone but I won't be holding my breath either
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  7. #7
    Originally Posted by GiveMeTactical Go to original post
    You are thinking they dont know or couldnt do a proper ai if they would want to... what's missing here is Maximum Effort to do so and since they sold the game well they figure this mediocre ai effort is good enough for everyone to be happy. We are all hoping wl2 will have that Maximum Effort put forth... I, personally, more than anyone but I won't be holding my breath either
    Most games put forth a mediocre AI. Look at GTA V, no matter how many guys you kill they still keep walking through the door to get blasted. And they have insta-spawning cops that appear in whatever direction you aren't looking to get the drop on you. Most games have a limited view range I think for processing power sake, but computers and consoles are pretty powerful nowadays that they could do something different.

    Do I think Ubi Paris put forth maximum effort on this title? No. Do I think they ever will for this one? No. Do I hope they do for the next one? My God, yes! Am I going to blindly assume that all will be right with the next one? No. History shows that not to be the case, especially where Ubi is concerned, it seems. Instead of throwing out a half done game and then not making any time to fix any of the errors and glitches that don't have to do with overall gameplay (ie the glitched weapons where mags sizes and appearances are wrong and sights and addons are screwed up) make sure the game is 100% in all respects and then release it. We (not the all inclusive 'we', but those of like mind to myself) will wait for it if the final product is a polished apple and not a polished turd.
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  8. #8
    Yeah, view range for dudes pulling forcepro in towers/pillboxes (in addition to snipers) should all be vastly expanded. As it stands right now, the player has absolutely no reason to approach an outpost, base, or city with any degree of tactical planning. You don’t have to use concealment, defilade, or anything else and that’s a damn shame.
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  9. #9
    Originally Posted by DanHibikiFanXM Go to original post
    Yeah, view range for dudes pulling forcepro in towers/pillboxes (in addition to snipers) should all be vastly expanded. As it stands right now, the player has absolutely no reason to approach an outpost, base, or city with any degree of tactical planning. You don’t have to use concealment, defilade, or anything else and that’s a damn shame.
    I think you are vastly overestimating the abilities of the drug cartel soldiers.
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  10. #10
    GiveMeTactical's Avatar Banned
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    Originally Posted by Kayback2 Go to original post
    I think you are vastly overestimating the abilities of the drug cartel soldiers.
    I believe you forgot to add the [ironic][/ironic] between your post LOL
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