1. #51
    Ubi, other then the Stan upgrade this is a joke right? The minor buffs to atk/hp will not make a difference at all.

    Any level 2 legendary should have more atk/hp then any 5* common, especially assassins and how much harder it is to acquire legends.

    Every legendary card should have gotten a 50 atk bonus minimum for melee and half for ranged. Even my lvl 3 maxed epic assassin should have more atk/hp then a 5* common.

    This is truly sad that you guys think there’s gonna be any difference at all except the Stan change and a few others.....
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  2. #52
    Originally Posted by ThatDarnSteve Go to original post
    Hey everyone, Steve from RedLynx here! Un%fortunately, this week’s developer update is a bit late, but it is (as they say) better late than never! Today, I’m covering a ton of stuff, so grab your reading glasses and get stoked, Phone Destroyers!

    THIS WEEK

    There isn’t too much to say here, as this week is basically over! We are, however, currently having another awesome event that’ll give you another shot to earn Cupid Cartman, or level that rotund little cherub up! So get out there, collect Valentine’s Cards, and score yourself some sweet bonus loot. 😻 If you want to check out some of the prizes in this week’s event, we lovingly squeezed the loot out of it during today’s Developer Stream so you can check out the replays over on Facebook and Twitch to find out what we got!

    NEXT WEEK

    If you tuned in for the last few Developer Streams, you’ll notice we gave away some pretty cool prizes! We will be continuing the tradition, and giving away even more stuff in the near future. Next week, if we hit 500 concurrent viewers, we’ll be raffling off Mecha Timmy, in addition to other rewards! So tune in Thursday at 8 PM Pacific/11 PM Eastern to win some sweet loot!


    NEXT WEEK’S BALANCE CHANGES

    This is where stuff gets EVEN MORE interesting! On Tuesday of next week, we’ll be releasing a pretty big balance update. Like… A huge one. Honestly, it’s so big, that it would be an insane task to even list the specifics of every Rare, Epic, and Legendary change. However, I will say this: almost every single one of them got a scaling upgrade buff to attack and health.

    What does that mean? Good question. All of your Rare, Epic, and Legendary units (except Underpants Gnomes) will remain the same at Level 1, Upgrade 0. However, in order to keep them viable and exciting, they will now receive added boosts when being upgraded, due to improved scaling throughout their upgrade tree. So, when they get to Level 1, Upgrade 1, they will have received a modest boost to their upgraded stats, and this will continue until their max upgrade point. Underpants Gnomes have not been adjusted.

    There are also some standalone changes that have been made to specific cards.

    Stan of Many Moons 🌙🌙🌙
    Sadly, this warrior of Brown, Blue, and Red isn’t getting the love he deserves. That’ll change, however, as he’s had his Charge ability buffed! Previously, his Charge ability did 60 base damage (at Level 1, Upgrade 0) and 300 maximum damage. Now, however, the base damage of his Charge ability will be a whopping 200, and this will scale across his upgrade tree to max out at 600.

    Regeneration ⚕️
    This card wasn’t scaling the way we wanted - it appears to have had an upgrading error. We’ve now corrected the upgrading error, in addition to the new rarity scaling, so the base regeneration will now be 12 HP/second, and it will continue to scale up across upgrade levels, but the scaling amount will decrease toward the higher upgrade end.

    Mindcontrol 😵
    The duration of Mindcontrol will now scale up more strongly. The base duration will remain 7 seconds, but it will now gain 0.5 seconds of duration per upgrade, rather than the 0.25 seconds it previously received. The maximum duration will now be 10 seconds of mindcontol insanity!

    Purify and Powerbind
    The current meta has made Purify and Powerbind absolutely punishing. They were able to effectively cripple many strategies, and shut down far too many cards outright. I mean, the low cost alone let people cycle them almost without consequence… That alone meant we needed to make some changes. Now, both of these cards will be brought into line with the relative power of their peers.

    Purify 🙏
    The bane of poisoners and spellcasters everywhere now has a static range of 1 meter. It also now has an upgradeable target amount - at level 1, it will purify 1 unit. At level 2, it will purify 2 units, and so on. The cost of Purify has also been adjusted from 1 to 2.

    Powerbind 💥🛑
    Similarly, Powerbind also now has a static range of 1 meter, and an upgradable target amount beginning at 1. The cost has also been increased to 2.

    As with all changes to balance, I’m sure there will be mixed reactions to these changes. However, I urge you guys to try them out, and see for yourself before you jump to conclusions! After playtesting these changes, we’re pretty sure we have a much better balance now, and that these changes were for the better.

    BEYOND

    Today, on the weekly livestream, we announced that there would be a Season Ending and a Legendary Rank Reset soon! 🏆 This season will end on March 8th, and the prizes will be announced soon. In the future, this will be happening with a similar frequency, and this process will be much smoother after next season.

    We are also currently in the process of rooting out bugs for the Big Feature Update, and terminating them with extreme prejudice! We have yet to set an exact date for this release, but it is expected to be during early-to-mid March, pending passing testing and validation. There will be more info on this in the near future, coming at you in a different form than you’re used to, so keep your eyes peeled over the coming weeks!

    That’s all for this dev update. I know, I know, it’s a lot to digest! Mull it all over during the weekend, and until next time… I’ll see you on the streets of South Park!

    Love,
    Steve🚀




    Why dont u guys start dealing w hackers? Why dont u start giving better rewards? I use scifi and mystic but hey, I have a ton of useless cowboy cards.

    Stop trying to sound u guys doing a good job, u aint.
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  3. #53
    rarestep's Avatar Banned
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    KEBAB115 energy hack can i report him somehow naaaah just let him cheat its ok my friends :+) fak off redlinx and ubisoft -1000 IQ morons... for real.
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  4. #54
    rarestep's Avatar Banned
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    hahahahhahahahah

    **** dude this is so awsm !!! xD https://www.youtube.com/watch?v=HiNgxdzLtw4 thans bro.... at least something...... keep boosting cards which you ***s in redlinx play its ok set 10 k health at your zen cartman and - 1000 dmg at your stan the great and you maybe win some game :+) otherwise R.I.P :P
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  5. #55
    Honestly, it’s so big, that it would be an insane task to even list the specifics of every Rare, Epic, and Legendary change.


    I know it's "just a mobile game" but uhm I'd like to read all the changes happening to cards.
    @ThatDarnSteve
    Not everything happening in the background with a patch needs to be listed, never was. But actual balancing of cards needs to be visible please.
    I assume you had to deliver the message as positive as possible, but whoever told you to do that, turn around tell them "I told you so!" and push for the full balancing changelogs please.
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  6. #56

    That's not entirely true

    Originally Posted by Stidward Go to original post
    I can not believe the hate on here. Yeah they are nerfing purify. Of course they are. I can't believe you can all sit back and think 1 energy to counter 3 and 4 energy spells is ok. Smh. And somm I agree is a little much but why not see how this all comes out before throwing a fit?
    After the first purify update, it's radius became much less than that of poison, not to talk about hyperdrive.
    So 1 energy spell countered only a bit of a lvl3 spell.
    With precise use of poison, even before today, one could affect many more targets than purify could cleanse.
    And again, a single nerf would be 50/50 OK. But a triple nerf?
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  7. #57

    Very nice work¡¡¡

    Well done, now mecha timmy has a rival in legenday cards...

    Now just nerf stan the great and some of the fantasy deck and gonna be a vergy good balance in cards...

    Well done staff
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  8. #58

    regarding the nerfs

    I'm not a gamer nor a native English speaker so bear with me.

    I enjoy playing Phone destroyer its very entertaining and fun thank you, I am also not a complainer most of the game is good and you are very active in fixing what’s wrong, keeping the balance must be a hard chore, so for me to post is because it really bothers me.

    I can remember when a LVL 2 purification/power Bind occupied 3/4 of the board, it was OP, fair enough live and learn, first nerf. today you made a ridiculously small circle where only 2 units next to each other fit (best case scenario), and claim that it it will heal as many units as its level up, Be Fare this is not realistic so don't claim it will fit 4 units (swarm units don't count), and also increased its value to 2, DO ONE ADJUSTMENT NOT TWO, and don't claim this is fair, there is no longer any real scalability on both cards and you know it, this adjustment seems rushed, I was waiting for the implementation system before making any claim, but this is not good, it’s not fair, it’s a knee jerk reaction, please do better.

    Thank You.
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  9. #59
    The reason you give for nerfing mystic spells is ridiculous. They weren't overpowered AT ALL. If they were they wouldn't have been the least used theme.
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  10. #60

    Refunds for Nerfed Cards

    Do you guys plan on refunding any of the materials or money that players spend on cards that get nerfed? It feels pretty bad when I've wasted countless card requests and sunk a bunch of gold into a card (Purify) that I now don't want to use anymore. Hearthstone does this as a way to make the nerfs sting a bit less.

    I have to say that when we don't get any sort of refund for card nerfs, it makes me wonder whether or not I should continue spending time investing, when I have no guarantee that what I'm investing in won't just be taken away. I mean if a company advertises that they sell milk, and you invest because they sell milk, I don't think it would go over so well if they decided to stop selling milk and sell taco meat instead.

    I think it would go a long way with the player base to do something like this. I think if it's not done it will eventually create a lot of discord between Ubi and the players. Players will stop trusting the developers and will stop investing, as opposed to continuing to invest in a game that really is pretty damn fun.
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