1. #21

    Seing that we're both in the same situation...

    Originally Posted by Hanmann Go to original post
    Apart from a lvl 4 Powerbind and lvl 5 Purify, who will become useless now, my deck has maxed out lvl 5 Friar Jimmy and Angel Wendy and a maxed out lvl 4 Zen Cartman. Do you have any idea how much effort it takes to get them to this level?
    let me help you with the math:
    coins bronze silver gold
    common full 5 lvl w/o lvl 6 upgrade 20310 590 285 90
    rare full 4 lvl w/o lvl 5 upgrade 13160 476 280 91

    In additoin to that, I have lvl 4 energy staff. So we have to say bb for 55 000++ oins alone, just because, you know, we can't revert decks!
    And that not taking into consideration all the resources we bought for tickets and coins in the shops and all the opportunities we let go on other resources.
    We played for months building deck, and now I can't even go low, to continue building an alternative, cuz I'm in legendary ranks.

    Originally Posted by Hanmann Go to original post
    And I am not only talking about the huge amount of Cartman coins and materials. To get these cards to the levels they are, I have had to ask my clan members to donate them to me. And in return I gave them Aventure and Sci-Fi cards. See the problem? I have been giving away the cards that I now need to build a new deck to get the cards that I can no longer use because of the upcomming nerf.
    Word, brother. I have lvl3-lvl4 adv deck, but it will take MONTHS to bring it to the matching lvl of mystic deck, taking into consideration how much harder will it be to get by pvp packs now.
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  2. #22
    Originally Posted by sckmyr0cket Go to original post
    We played for months building deck, and now I can't even go low, to continue building an alternative, cuz I'm in legendary ranks.
    Luckely I learned to stay away from legendary the last time I made the mistake of going there. Now I just let myself drop to rank 45 and go up to 50 again without losing almost any matches. I know it's a d*ck move, but apparently this game is f*ck other players or be f*cked.

    I just don't get what they were thinking with this update. There were still a few complaints about Powerbind and Purify, but not a lot. But there are a lot of complaints about HH Clyde and Mecha Timmy being OP and what do the developers do ... they are going to give them a buff!!!
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  3. #23

    Nothing said about fantasy.

    Seems like another mystic nerf. To be fair, I run mystic but don't use either power bind or purify. But, seems like the devs don't really listen to what the community wants. There were a ton of good questions in the live stream last night, but they only seem to pick the ones that won't cause any waves. Really enjoy the game, around 200-500 legendary, but, all this game is becoming is ONWARD, and assassin spam. Anyhow, everything I can say has already been said on this forum page. Just start listening to the people who play your game. Thanks .
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  4. #24
    Legendary Stan will damage 200-600? Really? What will be with 90% archers?
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  5. #25
    Wow. What a slap in the face.

    Glad i donated away all the cards i need to remake a decent deck after this atrocity.

    Like adventure needed another way to clear the board, stan will now one shot everything except tanks. Way to go with already OP deck.

    I will be demanding a refund for this "bait and switch"

    Very unprofessional.
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  6. #26

    You're not balancing anything

    I'm sorry for being this pissed but don't you know that most of the mystic cards have a little health and any poison will completely kill all the troops (considerating it's large area effect) and with all these 3 changes you're applying to purify. In the seconds purify is changing (2 energy), all the troops have already died.
    And there's no strategy.
    I love the game but you're slowly destroying it.
    Also, why you change the "line crossing" in purify but not in poison? That is indeed unfair, thank you for killing all the desire to play.
    I was recommending the game to everybody here, but if they ask tomorrow I can just say it's not worth it for now, since it's balances are actually unfair changes, nerfing just one genre and buffing another :-) also not nerfing the cards that actually need it.
    Seriously guys.
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  7. #27
    LOL I love all you whiners complaining about having to actually play fair now that your ***** Mystic deck has been leveled a little bit. The fact that you guys cant see the problem with one theme having every card in the deck that regenerates energy, the only spell card that eliminates any enemy out right, the only two cards that use 1 mana with both extremely overpowered, able to do the work of any other themes 4&5 mana cards. And having a b******* 3 Mana tank the camps out in front of your NK and blocks every attack, and the fat piece of s*** even breaks the rules of the game by being able to attract headhunters which is absolutely f****** ridiculous. Now you guys are on here *****ing and moaning about how the theme is going to be useless now or something. Give me a break! It's still going to be the most OP theme in the deck as long as it controls all the cards that regenerate health. You just might actually have to have a brain to play now rather than relying on the same b******* that you guys always do, and spamming your Friar Jimmy, Angel Wendy, regeneration, and Zen Cartman and thinking that you're actually good at this game for being able to win like that.
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  8. #28
    If Purify and Powerbind is gonna cost 2 energy, then you need to increase it's range. And if Stan of Many Moons' power is gonna be that badass, then you need to nerf all other Adventure cards to balance it out. Poison and Mind Control needs a nerf with this new "balance" update. If Purify is really gonna have such a tiny range, then Fireball needs a huuuuge nerf. I'm a top #250 player, but if you go through with your ridiculous plans I'll sink to #2500. Stop nerfing Mystic! It's all you ever do.
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  9. #29

    What about all poison cards? (Massive damage and large are effect)

    With this "balance" you guys just ruined a whole strategy in the mystic deck. While purify is charging to energy 2 and counting we can use it once in a while, the troops are gonna get rid off in 3 seconds.
    Alson there's a lot of cards that poisons all troops, even if we purify once they're gonna get poisoned again and get killed again, for just 3 energy cost?
    You want to balance the game, right? Then do a good job and don't nerf a single genre and ruin a entire strategy, mystic cards have little health.
    Thank you.
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  10. #30
    Originally Posted by ThatDarnSteve Go to original post
    Purify 🙏
    The bane of poisoners and spellcasters everywhere now has a static range of 1 meter. It also now has an upgradeable target amount - at level 1, it will purify 1 unit. At level 2, it will purify 2 units, and so on. The cost of Purify has also been adjusted from 1 to 2.
    All rats has to count as 1 if this 1 unit per level is going to work. The same goes for doves.
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