1. #11

    We all should know that enough is E-f***ing-NOUGH

    I know that the following text is just a useless rant.
    I really would like to thank devs for their work, but I gotta say something about some of those changes.

    So, now we have:
    1) Lvl 1 Legendary which will one-shot all of Lvl 5 assassins and most of Lvl 4-5 ranged units. (might be fair due to card's rarity, but still)
    2) Nerfs only for Mystic theme AGAIN (seriously, making balanced enough cards as useless as a diploma in ****-eating)

    And I also wanna ask some dumb questions:
    1) Do you really hate Mystic theme and Mystic-players that much?
    2) Why don't you just delete Mystic theme from the game for about a month or even permanently? Just to make everyone (almost) happy.

    P.S.: That Mecha Timmy giveaway announcement after those nerfs seems to be a pretty good trolling)
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  2. #12

    Beautiful game changes redlynx

    Seriously looking forward to this new update. It’s about time serious game balancing is coming. Keep up the great work and just ignore all the whiners here.
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  3. #13
    rarestep's Avatar Banned
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    exactly....

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  4. #14
    rarestep's Avatar Banned
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    this purify and powerbind for real? dont forget to boost zen health at least up to 4 000 Hahahahahahahahha as cupid says fμck you sadly zen is going to be the only and last strong mystic card (not sure what you plan to do with Shaman and Ninjew).... you better balance your game at first instead of pooping out new characters... balance get rekt with every new character in the future, check blizzzard and their overwatch
    my suggestions: Zen cartmam needs less health: smaller radius: faster movement speed this card is too strong right now

    Heidi needs also less health its just 2 energy with the same health as my 4 cost energy sheriff cartman uhmohmhhuehue

    all assasins should have same attack speed hope this will be fixed by new servers

    i got few more suggestions but you guys dont give a fμck anyway waste of time great purify and powerbind move again heheheheh (can accept one of them 2 cost but both... naaah) :+) <3

    rly sending huge fart at guy which came up with these powerbind and purify changes .... cant w8 to see it in the game
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  5. #15
    rarestep's Avatar Banned
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    2cost powerbind & purify = you must also decrease range/duration all other skills like poision freeze and more... !!mystic players!! lets unite and poop at redlynx doorstep everynight!!
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  6. #16

    Bad Balance Patch

    I'm a top 250 legend player - Avergnon.

    The top decks consistently run are adventure fantasy and mystic fantasy. It's rather strange to see mystic get such hard nerfs when its pretty apparent that fantasy is the highest usage theme in top decks.

    Perhaps the devs are trying to boost sci-fi's usage, since it seems to be in last place among the top decks, but nerfing the 3rd weakest theme is not the way to do it.

    On top of this, the balance update to Stan of Many Moons will make Adv/Fan an even stronger theme. I currently play Adv/Mystic but with the new patch rolling out I'm in a decent position to transition into Adv/Fan, which I assume will have even higher usage than it already does.
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  7. #17
    I agree and disagree with many things here. First of all, thank you for finally nerfing mystic, as that has been killer against my sci-fi deck. I am among the 1 percenters that happens to actually like sci-fi enough to use in legendary. However, I do not agree wholeheartedly with the nerfs.

    --First of all, powerbind and purify being 2 cost is what has always needed to happen, but their functionality should not be changed at all, besides possibly the number of units in which you can powerbind at once (not purify. It is extremely vital being able to purify all units in a certain area at once, and now if there is a mass of units down in one area it will be based on RNG if you can hit your recently mind controlled unit).
    --Heidi, Princess Kenny, and Zen are either too strong right now, or too low cost. 3 different theme cards that each are basically mandatory in everyone's deck
    --Rats needs a nerf. Either remove 1 rat, or increase the cost. Why are they in 95% of the players decks?
    --Half the people are morons when they talk about Mecha Timmy. He is sci-fi's saving grace when it comes to being a viable option in legendary. Whenever I use him though, just about immediately he is either power binded, lightninged, fireballed, hhced, or alien clyded. He rarely stays in the game for very long. And now that they fixed multiple mind controlling units, he really isnt as good as he was, only because he was able to help permanently mind control an enemy unit without the possibility of the unit reverting back either by mind control or purify. His opness has been lost, now he is just a somewhat viable card just like the rest of the legendary cards (until this future update)
    --What is your thought process behind making some legendary cards so overpowered? Stan of many moons? He along with many other legendaries needed only a MINOR buff. It's all about RNG on obtaining these legendary cards! I have 4 total, 1 at level 2 and 3 at level 1 and they are such a rarity I don't expect another any time soon, yet there are people that are willing to pay thousands of dollars to get them and they will absolutely wreck all non whales, such as myself. I mean it will just be a laughfest at how strong some of these decks will be. I saw a level 4 manbearpig and I dont even want to know how much that cost them, but I assume it goes without saying whoever has the best legendaries are going to be the ones at the top.

    The game is supposed to be BALANCED. Keep that in mind when you make these changes! Steve my man, I cant blame you as you are probably just the messenger and not the man putting thought behind these changes, but for god sake in most normal PVP RPGs you take the weak cards and make them a little stronger, and the strong cards and make them a little weaker. Allow players to use cards that they would normally never use! Keep games where players spend bank and players spend little and keep them SOMEWHAT close! It should be EXTREMELY easy to know what cards to buff and what cards to nerf because all you have to do is look at statistics! But bro, come on! We dont have a reset option. We cant undo putting thousands of c coins and mats into cards only to have them be nerfed into oblivion later on because people complain. Its not about the cards, its about the strategy. Knowing what cards are faster than others. What combos work. Not just mindless placing SUPER POWERFUL cards on the board and just laughing as your opponent struggles to face off against them! The system you have is very difficult to manage and it is clearly showing, because you are making extremely bad decisions on balancing. All around. Why can't this game be more "pay for cosmetic" why does it have to be "pay for strong cards to compete". Can the players who don't spend bank PLEASE have a chance at winning? Can you PLEASE allow players to build multiple decks to use at endgame instead of forcing them to lose and derank in order to try out different decks on unsuspecting players?

    I love the game. I love the idea in general about making a south park card game. It's 100x better than most other games of the same caliber, because we have a love of south park, not a love of whatever updates keep coming forth. They seem to get worse and worse. Your focus is on the wrong things. Energy hackers, friendly battles, PROPER BALANCING, these are what the focus should be on. Not making the rich get stronger and the poor not stand a chance.

    Let me finish by saying my main deck is Sci-fi/Adventure. Even as bad as it was against these much stronger themes I have always enjoyed it. So my opinion on Mystic is not biased. I don't want to be too strong against the deck that is currently my greatest threat. I want a nice fair battle, where STRATEGY is key, not spending much more $$$$$$$$ and overpowering to the point of being a laughing stock of the battlefield.
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  8. #18
    Hey you guys, thanks for destroying all the workI have been doing the past 4 months in building a mystical deck.. I currently pllay a Mystical - Fantasy deck, but when this updates hits me, I can start over. Really appreciate it.

    Apart from a lvl 4 Powerbind and lvl 5 Purify, who will become useless now, my deck has maxed out lvl 5 Friar Jimmy and Angel Wendy and a maxed out lvl 4 Zen Cartman. Do you have any idea how much effort it takes to get them to this level? And I am not only talking about the huge amount of Cartman coins and materials. To get these cards to the levels they are, I have had to ask my clan members to donate them to me. And in return I gave them Aventure and Sci-Fi cards. See the problem? I have been giving away the cards that I now need to build a new deck to get the cards that I can no longer use because of the upcomming nerf.

    And on the nerf itself, have you actually stopped to think about how stupid the idea is? Upgrading the cards will now increase the number of affected units, but the range is only 1. So with a lvl 4 Powerbind, I can stop the charge of 4 characters ... who are friendly enough to all stand right next to each other LOL! Yeah sure, like that ever happens. Same with purify. In others words, upgrading these cards to anything above level 3 becomes completely useless.

    My conclusion. Powerbind should have stayed at cost 1. A can acept the decrease in range as it is normaly used just to counter Mecha Timmy and the Stans. But leveling the card should increase the duration time, then it would finally be usefull to upgrade the card. Purify I can understand the increase in energy cost. I can also understand the idea of affecting more units as you level it up, but it's range shouldbe brought back to 5 or something like it was in the begining. OR, you could just leave both cards be how they are now, because now you are nerfing them at every aspect of the cards and they become useless.

    So unless your plan is to destroy Mystical as a theme, I hope you seriously rethink these nerfs.
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  9. #19
    ¿WHY ARE YOU DOING THIS?

    Sriusly, I cant understand the purify/powebind nerfs. The cards are already balanced, I mean, they sure are cheap as **** but they are worthless unless your oponent relies on buffs and mc's or a powerful charge unit (mecha timmy). Do you want to punish players that play the countergame? Purify was nerfed enough and power blind isnt even good against most decks, the saving grace of that card is that you can actually cycle it cheaply so it doesnt stays as a dead card when your oponent plays like 2 lvl 5 assasins, a Heidi and a Cyborg.

    Meanwhile Mecha Timmy is still out there. Untoched. I cant describe how much I hate that card. There is no other card that can even remotely carry a whole game as hard as that, a 5 range unit with the slowest movement speed possible that has the hp and damage of a fighter, with auto attacks that knock back a fking mile and a power that if its used properly makes Timmy unreachable. And all this for fking 4 mana. The card would be boosted already if it had no charge power just because its stats, but the thing is that in top of them it actually has a really good charged. Past rank 45 when I see a "low" lever player (lvl 9-11) I always count of them having it, and Im wrong about 10% of the time. Im sure you have the actual stats.

    I have the card, but I dont play Scfi so I havnt tryed it myself much. But when the scifi event happened I put it on my deck along a number of lvl 2 and barely a lvl 3 event cards. My fking God, did I get carried. It feelt like all my deck was based on playing that card and praying my opponent didnt run direct removal. Even if it got removed it wasnt that bad because he was still paying at the very least 5 mana for my 4 mana card. I remember the way it destroys all the kids your oponent tries to sneak into it. Its just not a 4 mana card.

    But sure its not that big of a problem because its legendary, right? So people will have a hard time finding it and when they do and rank up to legend its not that big of a deal either because legend is ****ed up anyway.
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  10. #20

    Thanks for the update

    Hi Steve. Very excited about the update. Balance was much needed as might prevent players recycling the same cheap cards and identical decks over and over. Was very op. However can empathise that people are upset that their cards got nerfed after investing time and even money in them. Maybe go easy on the nerfing in future and focus on getting rid of hackers and cheats? These should be a priority. Am not opposed to spending a little cash on games on principle, but won't do so as long as there are cheaters.
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