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  1. #11
    PDXGorechild's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    Berserker is now on par with the OG Rooster xD
    At least that how it feels like.
    Yeah about level with pre-buff raider by my estimations. All of the damage, none of the tools to make it happen if your enemy has one eye or more open.
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  2. #12
    Zerker is his own worst enemy, feinting himself into oblivion.
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  3. #13
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Mr_AwfuL Go to original post
    Zerker is his own worst enemy, feinting himself into oblivion.
    Feint until you Faint
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  4. #14
    bob333e's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    Feint until you Faint
    Become The Faint

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  5. #15
    bmason1000's Avatar Senior Member
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    Originally Posted by PDXGorechild Go to original post
    @bmason I think you reposted accidentally dude. Look up
    Yes...yes i did haha
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  6. #16
    The feint changes were too much.

    You dont fight a berserker now unless you have inhuman reflexes. He's become the new, better PK. And those need removed.

    It's even worse if they refuse to fight by dodging back out of melee range. Berserker now has total immunity. He forces you to come to him, then shuts down your ability to retalitate in any way. Because you first have to dodge in, then get a attack off, and the feint speed makes that near impossible.

    Remove his feint improvements. The new unblockables are allready great at forcing a reaction.
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  7. #17
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Fady117 Go to original post
    Become The Faint


    Fullfill my Feintasies
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  8. #18
    bob333e's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    Fullfill my Feintasies
    Faintastic/10!! -- IGN
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  9. #19
    UbiJurassic's Avatar Community Manager
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    Originally Posted by S0Mi_xD Go to original post
    I am waiting for the promised Feedback Thread for the Rewoks, to post all my feedback and my suggestions :'D

    Basically - Berserker improved - but not much... i would say around 10% totaly.
    From low to average gameplay he improved around 40 % - since you can now let those unblockables fly and the chain most of the time.
    Above average up to advanced/"pro" gameplay he improved around 5% - you need to feint a ton stamina kills you, you can't rely on Slashing Rush that much, because you lose half of your stamina.
    Basically his mixup game improved in a good way.

    I am ... OK with those changes, the problem here is - we don't get any compensation for the negative aspects, which were there befor the changes and got amplified with the changes.
    I am talking about stamina in most cases.
    Trades aren't worth that much anymore, but chained attacks overall have a bit more dmg.

    I agree on making Top heavy finisher 40 dmg.

    i would trade top heavy unblockable for a mix up sucker punch.
    "Easily confused with a punch defined as a "bit.ch move" a true sucker punch is quite a bit more complex than a simple unanounced attack.
    It primarily involves a closed fist contacting the soft underbelly of a person (beneath the rib cage) at a high velocity, causing the ensuing force to press upward on the victim's diaphram, leading to a sudden expulsion of air from the victim's mouth and lungs. This opening blow leaves the victim open to various other attacks, often leading to what would be called "bit.ch moves" becuase of the defenseless nature of the victim. "



    There are more points to it then just speed.
    Range, cancelable or not etc.
    Do you really thought that a all around hitting 600ms with double of the range of nearly every other hero hitting with 33dmg was fair?
    20 are fine, i would understand 22-23 dmg.
    You have more range then Orochis zone, dmg and speed isn't everything in this game.
    We have the rework threads up over in the Suggestions and Feedback subforum.
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  10. #20
    I really think time will tell how effective the zerk touch up will be.
    Like both the 400ms lights and the unblockables are landing pretty often now. But I think, at least for the unblockables case that this is mainly just due to muscle memory. Not used to it being unblockable.

    I do take back my stamina cost comment though. As feinted attacks in chains are still pretty cheap. it's just the neutral heavy feint into light that eats a lot. Which I think is appropriate given how strong of a tool it is. But the slashing rush stamina cost is still too high. Should be reverted. I think that the top heavy unblockable should absolutely be bumped up a little. if only to make it an option worth considering across the board. I can understand why they nerfed it. Not just because 55 damage was insane but because they want people to try and go deeper into the combos.

    Unfortunately though there is just no way for people to reliably attempt to use the side unblockable against any reasonably decent player. I like that it offers a mix up game when OOS on the floor though.
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