Originally Posted by
S0Mi_xD
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I am waiting for the promised Feedback Thread for the Rewoks, to post all my feedback and my suggestions :'D
Basically - Berserker improved - but not much... i would say around 10% totaly.
From low to average gameplay he improved around 40 % - since you can now let those unblockables fly and the chain most of the time.
Above average up to advanced/"pro" gameplay he improved around 5% - you need to feint a ton stamina kills you, you can't rely on Slashing Rush that much, because you lose half of your stamina.
Basically his mixup game improved in a good way.
I am ... OK with those changes, the problem here is - we don't get any compensation for the negative aspects, which were there befor the changes and got amplified with the changes.
I am talking about stamina in most cases.
Trades aren't worth that much anymore, but chained attacks overall have a bit more dmg.
I agree on making Top heavy finisher 40 dmg.
i would trade top heavy unblockable for a mix up sucker punch.
"Easily confused with a punch defined as a "bit.ch move" a true sucker punch is quite a bit more complex than a simple unanounced attack.
It primarily involves a closed fist contacting the soft underbelly of a person (beneath the rib cage) at a high velocity, causing the ensuing force to press upward on the victim's diaphram, leading to a sudden expulsion of air from the victim's mouth and lungs. This opening blow leaves the victim open to various other attacks, often leading to what would be called "bit.ch moves" becuase of the defenseless nature of the victim. "
There are more points to it then just speed.
Range, cancelable or not etc.
Do you really thought that a all around hitting 600ms with double of the range of nearly every other hero hitting with 33dmg was fair?
20 are fine, i would understand 22-23 dmg.
You have more range then Orochis zone, dmg and speed isn't everything in this game.
We have the rework threads up over in the Suggestions and Feedback subforum.
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