Sorry npcOriginally Posted by Pepsi82x Go to original post
....you already did say NPC (non-player characters).
On a side note, FC5 is boasting 65 (IIRC) unique NPCs you can interact with not including others who populate the world. ....so it won't look like you're talking to the same handful of models. As for the variety of the rest of the population, I guess we'll have to see.
Yeah, I wish NPCs in GRW were more diverse, unique and played more of a role in the mechanics and story.
Just some more people really , just seems really quiet and some boat patrols would be cool .Originally Posted by Kean_1 Go to original post
Boat patrols, back woods patrols, rebels fighting unidad and cartel without you instigating would be cool, cargo planes you could shoot down, civilians that didn't get edgy because YOU and only YOU have a gun in your hand when 1 in 3 people in the country is carrying a gun, including the three amigos with you, but the civvies don't care about their guns just YOUR gun. There are a lot of things they could have added to make it more immersive.
They care about your gun only when you aim at them, what did you expect? LolOriginally Posted by Varguslives2018 Go to original post
At least they run and scream only when i aim at them.
Just walking with a gun out makes them turn and walk away from you. If you aim they panic. But they will walk by Unidad and SB and not care about their guns or care about the three amigos that are walking with you with their guns out if you put yours away.Originally Posted by LoneSpymaster Go to original post
If I was to be walking around and saw the army with guns or a known Cartel/militia with guns, something I'm used to seeing every day, I wouldn't bat an eyelid. A group of unknown gunmen with weapons drawn, though? I'm OK with the general intent of that mechanic, but the AI team should also put their weapons down when you do.