The Monk
Samurai
Hybrid (Assassin + Heavy)
Medium Difficulty
Quick Lights, Full-Block-Stance, Midrange Fighter
Renown and Revenge the same as all other heroes
Full Block Hold heavy attack to initiate full block stance. Any attacks blocked will be reflected back, allowing for a quick counter attack. Stamina slowly drains while in full block stance. Cannot counter guard break while in full block stance. Full block stance grants a passive hyper armor similar to Shugoki.
Full Block Follow Up Full block can be followed up with heel of the enlightened, and leaf-fall fist.
Full Block Cancel Full block can be canceled into a zone attack, or by dashing in any direction.
Double Lights All light attacks hit twice, even if the first attack whiffs.
Heavy Attacks Heavy attacks become unblockable if preformed after a light attack.
Heavy Soft Feint Heavy attacks can be soft feinted into a guard break, heel of the enlightened, and leaf-fall fist.
Heel of the Enlightened A kick that can be initiated by dashing and pressing x. Allows for a follow up light attack and can be canceled into leaf-fall fist. Heel of the enlightened grants uninterruptable stance.
Leaf-Fall Fist A quick uppercut style punch that can be initiated by dashing and pressing heavy. Allows for a follow up light attack. Leaf-fall fist grants uninterruptable stance.
Leaf-Fall Fist Cancel Leaf-fall fist can be canceled into guard break or with heel of the enlightened.
Zone Attack (Yin and Yang) A 4 hit spinning attack that can be canceled at any point into heel of the enlightened or leaf-fall fist. The last three hits are unblockable.
Heavy Follow-Up Heavy attacks guarantee a light attack.
Ascending Counter Strike Input parry command within a strict time frame to cancel opponents parry and initiate a counter strike. No damage is guaranteed off of this move, just small stamina drain and a brief stun effect similar to Raider stunning tap and Lawbringer heavy attacks.
Health: 130
Stamina: 180
Combos:
Viper Strike heavy, light
Lotus Rise light, light, heavy
Lotus Fall light, light, heavy, cancel into dash, guard break or heavy
Mantis Strike light, heavy
Mantis Style light, heavy, light, heavy
Dragon Strike heavy, light, heavy
Dragon Sky-Dance heavy, light, heavy, cancel into dash, guard break or heavy
Iron Fist Repost Full Block, heavy, light
Iron Foot Repost Full Block, guard break, light
Damage Values:
Top light 9 damage
Side light 9 damage
2nd top light 9 damage
2nd top light 9 damage
Top heavy 25 damage
Top heavy unblockable 35 damage
Side heavy 30 damage
Side heavy unblockable 35 damage
Top heavy light cancel 9 damage
Side heavy light cancel 8 damage
Zone attack first hit 10 damage
Zone attack 2nd hit 15 damage
Zone attack 3rd hit 20 damage
Zone attack 4th hit 20 damage
Stamina Damage Values:
Heel of the enlightened 30 stamina damage
Leaf-fall fist 35 stamina damage
Full block initial stun 25 stamina damage
Ascending counter strike 20 stamina damage
Stamina Cost Values:
Light attack 10 stamina
Heavy attack 20 stamina
Zone attack 1st hit, 10 stamina, 2nd hit, 20 stamina, 3rd hit, 30 stamina, 4th hit, 40 stamina
Heel of the enlightened 25 stamina
Leaf-fall fist 30 stamina
Heavy unblockable 25 stamina
Heavy unblockable soft feint light attack 15 stamina
Heavy unblockable dash cancel 30 stamina
This character is based mainly on zoning out the opponent with quick light attacks and full block, then going into mixups with his punch and his kick. He is highly adaptable and has the first counter parry mechanic in the game. This, however, does not guarantee any damage to an opponent's health, as I felt this would be unfair. Also, his leaf-fall fist and heel of the enlightened would be roughly the same speed as Conqueror's shield bash uppercut. Thank you for reading this! If you want this to be in the game, upvote and spread it around so maybe an Ubisoft employee can see it! Thanks guys!