The Monk
Samurai
Hybrid (Assassin + Heavy)
Medium Difficulty
Quick Lights, Full-Block-Stance, Midrange Fighter

• Renown and Revenge the same as all other heroes
• Full Block – Hold heavy attack to initiate full block stance. Any attacks blocked will be reflected back, allowing for a quick counter attack. Stamina slowly drains while in full block stance. Cannot counter guard break while in full block stance. Full block stance grants a passive hyper armor similar to Shugoki.
• Full Block Follow Up – Full block can be followed up with heel of the enlightened, and leaf-fall fist.
• Full Block Cancel – Full block can be canceled into a zone attack, or by dashing in any direction.
• Double Lights – All light attacks hit twice, even if the first attack whiffs.
• Heavy Attacks – Heavy attacks become unblockable if preformed after a light attack.
• Heavy Soft Feint – Heavy attacks can be soft feinted into a guard break, heel of the enlightened, and leaf-fall fist.
• Heel of the Enlightened – A kick that can be initiated by dashing and pressing x. Allows for a follow up light attack and can be canceled into leaf-fall fist. Heel of the enlightened grants uninterruptable stance.
• Leaf-Fall Fist – A quick uppercut style punch that can be initiated by dashing and pressing heavy. Allows for a follow up light attack. Leaf-fall fist grants uninterruptable stance.
• Leaf-Fall Fist Cancel – Leaf-fall fist can be canceled into guard break or with heel of the enlightened.
• Zone Attack (Yin and Yang) – A 4 hit spinning attack that can be canceled at any point into heel of the enlightened or leaf-fall fist. The last three hits are unblockable.
• Heavy Follow-Up – Heavy attacks guarantee a light attack.
• Ascending Counter Strike – Input parry command within a strict time frame to cancel opponent’s parry and initiate a counter strike. No damage is guaranteed off of this move, just small stamina drain and a brief stun effect similar to Raider stunning tap and Lawbringer heavy attacks.

Health: 130
Stamina: 180


Combos:
• Viper Strike – heavy, light
• Lotus Rise – light, light, heavy
• Lotus Fall – light, light, heavy, cancel into dash, guard break or heavy
• Mantis Strike – light, heavy
• Mantis Style – light, heavy, light, heavy
• Dragon Strike – heavy, light, heavy
• Dragon Sky-Dance – heavy, light, heavy, cancel into dash, guard break or heavy
• Iron Fist Repost – Full Block, heavy, light
• Iron Foot Repost – Full Block, guard break, light

Damage Values:
• Top light – 9 damage
• Side light – 9 damage
• 2nd top light – 9 damage
• 2nd top light – 9 damage
• Top heavy – 25 damage
• Top heavy unblockable – 35 damage
• Side heavy – 30 damage
• Side heavy unblockable – 35 damage
• Top heavy light cancel – 9 damage
• Side heavy light cancel – 8 damage
• Zone attack first hit – 10 damage
• Zone attack 2nd hit – 15 damage
• Zone attack 3rd hit – 20 damage
• Zone attack 4th hit – 20 damage

Stamina Damage Values:
• Heel of the enlightened – 30 stamina damage
• Leaf-fall fist – 35 stamina damage
• Full block initial stun – 25 stamina damage
• Ascending counter strike – 20 stamina damage

Stamina Cost Values:
• Light attack – 10 stamina
• Heavy attack – 20 stamina
• Zone attack – 1st hit, 10 stamina, 2nd hit, 20 stamina, 3rd hit, 30 stamina, 4th hit, 40 stamina
• Heel of the enlightened – 25 stamina
• Leaf-fall fist – 30 stamina
• Heavy unblockable – 25 stamina
• Heavy unblockable soft feint light attack – 15 stamina
• Heavy unblockable dash cancel – 30 stamina

This character is based mainly on zoning out the opponent with quick light attacks and full block, then going into mixups with his punch and his kick. He is highly adaptable and has the first counter parry mechanic in the game. This, however, does not guarantee any damage to an opponent's health, as I felt this would be unfair. Also, his leaf-fall fist and heel of the enlightened would be roughly the same speed as Conqueror's shield bash uppercut. Thank you for reading this! If you want this to be in the game, upvote and spread it around so maybe an Ubisoft employee can see it! Thanks guys!