Pretty much, yes. He is a burst damage character, (that is word of devs by the by) where utilised to his fullest he can do a lot of damage in a very few moves, it is reasonable that the highest damage comes with the most risk. It is also reasonable that the devs bring his light punish down to be in line with the light punish of the other characters on heavy parries and that they buff something in his actual kit.Originally Posted by Turkomongol Go to original post
At the season 2 launch stream, there was an orochi main in the singles tournament, he utilised the full kit, hit everything.,including heavy deflect more than once, and showed that it is viable in top level play, while he got some damage with the flicker he essentially lost to tech abuse in the round robin and a bug that was neither his nor his opponent's doing in the knock out stages.
Orochi is a counter attacker and yes that means risk, it also means reward and the highest reward for the highest risk,counter attackers should not have safe openers as their highest source of damage.
The standard deviation in Orochi skill level is huge. You notice immediately when you face an Orochi who knows what he's doing. That means, knows exactly how to exploit the weaknesses of the hero you play yourself.
There are plenty of Orochi who haven't bothered to learn the moveset if all other heroes. Naturally they will have a harder time.