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  1. #1

    WSP expansion and Resistance trigger changes.

    Sooo, ive spent gobs of time in the WSP, I enjoy it, I do, but I get a little butt blasted and disheartened every time I look at that carrier and realize...'its resistance only'. Then it gets worse when I realize, people who play resistance ONLY go into some little shed on the side, and nevver even USE the carrier itself.

    Honestly, its like, alot of effort WASTED.

    Sooo, with that said, I propose ubisoft expands the WSP to include Carrier, Pier 93 and Sewers(or w/e that one to the north is), and add missions, bosses, enemies and basically treat it like the WSP is now.

    And before you think im just removing resistance, thats not what im asking at all, instead, I figure the Resistance mode should be triggered from a console in Camp Clinton. You make your group, go up to the console, and basically choose the mission very much like we do in the underground. It then throws you into your own instanced Resistance mission and you carry on as normal.

    This change allows the full usage of the carrier and the other landmarks in the WSP, while not changing resistance at all.

    Its a win-win honestly, would make WSP infinitely more attractive and enjoyable.
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  2. #2
    's Avatar Senior Member
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    I, too, was upset when they revealed that Intrepid was locked behind a game mode.
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  3. #3
    Originally Posted by Merphee Go to original post
    I, too, was upset when they revealed that Intrepid was locked behind a game mode.
    You have no idea how disappointed I was.
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  4. #4
    CoOp_Gordon's Avatar Senior Member
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    Same here. All that beautiful carrier, the Z axis, the corridor fights, holding the landing bay, fighting them off on the apron - what a wasted opportunity.
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  5. #5
    Seriously, seeing WSP and that huge *** carrier, is kinda what re-peaked my interest in Division. I played the Trial version and came to absolutely LOATHE this game with an undying passion, given how stupid tough all the mobs were, but WSP had me thinkin', "Well that would be friggin AWESOME"....

    Played the trial after 1.8 and yeah, game has had me hooked ever since.
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  6. #6
    Momsspaghetti76's Avatar Banned
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    man what!! when it was first released i tried and tried to find a way onto the dang ship thinking no way they killed access except for Resistance. I was wrong.
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  7. #7
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by KnightGhostbear Go to original post
    Sooo, ive spent gobs of time in the WSP, I enjoy it, I do, but I get a little butt blasted and disheartened every time I look at that carrier and realize...'its resistance only'. Then it gets worse when I realize, people who play resistance ONLY go into some little shed on the side, and nevver even USE the carrier itself.

    Honestly, its like, alot of effort WASTED.

    Sooo, with that said, I propose ubisoft expands the WSP to include Carrier, Pier 93 and Sewers(or w/e that one to the north is), and add missions, bosses, enemies and basically treat it like the WSP is now.

    And before you think im just removing resistance, thats not what im asking at all, instead, I figure the Resistance mode should be triggered from a console in Camp Clinton. You make your group, go up to the console, and basically choose the mission very much like we do in the underground. It then throws you into your own instanced Resistance mission and you carry on as normal.

    This change allows the full usage of the carrier and the other landmarks in the WSP, while not changing resistance at all.

    Its a win-win honestly, would make WSP infinitely more attractive and enjoyable.
    The need to make it more DZ like. I feel it is close but alerts just aren't like running DZ Bosses. The spawns are just nuts, last week joined a group to do resistance and 3 out of the 4 players got wiped from the sec they fast traveled in to getting into resistance. I got inside and the doors closed 3 others were dead outside. No agroed.
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  8. #8
    Originally Posted by YodaMan 3D Go to original post
    The need to make it more DZ like. I feel it is close but alerts just aren't like running DZ Bosses. The spawns are just nuts, last week joined a group to do resistance and 3 out of the 4 players got wiped from the sec they fast traveled in to getting into resistance. I got inside and the doors closed 3 others were dead outside. No agroed.
    the last time i played resistance it was like that... was waiting for folks to clear inventory/fast travel back and once someone started the actual mission 2 of us who were outside of the mission area were swarmed by like 10 npcs 3 of which were shotgunners. Literally had no time to react since I wasn't facing that direction.
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  9. #9
    Originally Posted by YodaMan 3D Go to original post
    The need to make it more DZ like. I feel it is close but alerts just aren't like running DZ Bosses. The spawns are just nuts, last week joined a group to do resistance and 3 out of the 4 players got wiped from the sec they fast traveled in to getting into resistance. I got inside and the doors closed 3 others were dead outside. No agroed.
    Well, you see then, that would fit perfectly into my OP. The part where I said "resistance is triggered from a computer in camp clinton". In that way, you can wait as long as you want for your group to get ready and be waiting in the safety of the base.

    As for making it more DZ like. Yeah, id love if there was more to it, ofc, the 3 resistance bases being made into the "WSP HQ" for the different factions. I figure, LMB HQ is Carrier, Cleaner HQ is Pier 93 and Rioter HQ is Sewers. In the HQ is DZ like monsters, do-able solo, but harder then normal WSP. Then you get minibosses and the final boss. Maybe even some questlines for in the different HQs.
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  10. #10
    Originally Posted by ink3pointoh Go to original post
    the last time i played resistance it was like that... was waiting for folks to clear inventory/fast travel back and once someone started the actual mission 2 of us who were outside of the mission area were swarmed by like 10 npcs 3 of which were shotgunners. Literally had no time to react since I wasn't facing that direction.
    LOL, I swear to god, if OUR shotguns were as good as the AI shotguns, id actually USE shotguns. Literally the only deaths ive gotten in WSP was im running along to an objective and 3 Shotgunners spawn in behind me, but I dont turn to look at who it is, and im clear down an alley getting machinegunned by shotgun guys, from 5 big rig lengths away....its like REALLY!? REALLY!? Then the AI seem to be Olympic sprinters, cuz I can never out run them....

    Menawhile, our (non 270+ Shotstopper) shotguns, 2 feet away, 12 rounds later, armor isnt even touched......

    I mean, I use Showstopper, cuz its the only shotgun with any range, RoF or accuracy.
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