Dodge & attack. Repeat.
So with Assassin's, they get a side-dash light (or heavy for PK and Shaman because they're so weak otherwise >_>) that can counter any move. More than a turtle META, I've seen a lot more of the "wait until the opponent attacks, dodge light/heavy and combo - repeat". This seems really powerful especially when you introduce characters like Shaman that gets a heavy for some reason leading to an unblockable or soft feint frenzy. Why aren't these attacks slower and weaker if they already get the bonus of dodging? Sure you can feint an attack (because that's not obvious) but people normally wait a bit longer to see the attack go through and not cancelled. Even if a feint works and you manage to parry it, some characters don't get anything more than a light punish (think Highlander) for doing all the work/using brains instead of mashing.
Why not have dash light/heavies be as unsafe as Nobushi's?? Nobushi gets a dodge heavy but can be GB'd, it's short range (not doing ballerina turns until you're somehow behind the enemy) and fairly inconsistent without leading to a combo nor dodging an attack. Dash light with say Valk is so overused because it's fast and gets a free dodge counter, for no reason. You can literally turtle until you see an opportunity to dash light, and for an attack so resourceful it's only used by about 8 characters (excluding Nobushi's since you can't call that as equally powerful).
This gets worse on console due to 30fps, but that goes for any aspect of playing For Honor not on PC.
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